The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

A continuation of bd21.0.X patch and now on Github! Tons of bug fixes, sprite updates, complete brightmaps, completed friendly marines, dynamic lights, and almost two years worth of polishing and tweaks to the included levels, weapons, ammo, monsters, and vehicles.

Preview
Brutal Doom v21.11.1 Expansion (Stable-Patched)
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Seiler36
Seiler36 - - 139 comments

Can this be compatible with ledge grab?

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

I don't know, I've never tried it since I dont play GZDoom.

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Azzam-A-
Azzam-A- - - 1 comments

Excellent release. Thanks BLOODWOLF333

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ElJulo
ElJulo - - 4 comments

Hi ! I like your work, specially what you did on purist mode. I usually play on this mode. Just a few recommandations, for my tastes of course ! You have plenty of "leg dead" even when i shoot on face. I find the original mod much more coordinate with dead animations. I don't know if you can fix this, i think it will be better with this. Thank you for your work. Cheers !

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

On what monster and the exact steps to reproduce I haven't been seeing that in my gameplay?

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ElJulo
ElJulo - - 4 comments

Hi ! You're right, i've done a mistake in my setup, i thought i disabled the autoaim but i've had a second option who activate it. In fact it works flawless ! Sorry for disturb !

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lyhwha
lyhwha - - 125 comments

I insist, in realistic mode difficult if you shoot the cyberdemon in the head with the automatic shotgun he dies too fast, even for the damage you do in realistic mode

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

ok and how would fix this then? your getting a x7.0 multiplier to damage and everything including headshot actors and the cyberdemon have 50% hitpoints it's working exactly how Mark set it up to work. it just math

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lyhwha
lyhwha - - 125 comments

if you say

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

BlackMetal
-Damage taken =1.5
-Monster health = 0.67
-move 25% faster
-Fastmonsters
-Nightmare population

Easy Realism
-Damage taken =2.0
-Monster health = 0.5
-move 25% faster
-Im Too Young To Die population

Normal Realism
-Damage taken =2.0
-Monster health = 0.5
-move 25% faster
-Hurt Me Plenty population

Hard Realism
-Damage taken =2.0
-Monster health = 0.5
-move 25% faster
-Ultra Violence population

Hardcore Realism
-Damage taken =2.0
-Monster health = 0.5
-Fastmonsters
-60 second respawn
-move 25% faster
-Nightmare population

Brutal Realism
-Damage taken =3.0
-Monster health = 1.0
-move 25% faster
-Ultra Violence population

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emit800
emit800 - - 199 comments

Hi.Maybe a normal respawn option for Bepelgor,Juggernault and Ubersoldat in the next version or a patch for BD V21 Gold,please.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

"normal respawn option" what do you mean? Ubersoldat I took out recently in 21.11.1.

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emit800
emit800 - - 199 comments

Ok.Thanks.

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MarkVini6226
MarkVini6226 - - 92 comments

Hello there BLOODWOLF333 this mod is extremely well made and i couldn't be more satisfied with it. But i may have found a bug that when you aim down the rifle sights and fire as soon as possible (that means, aim and hold the fire button very quickly like if you're trying to do a 360° quick-scope stunt or something like that) there are no firing sound whatsoever. Didn't tested it on other weapons by the way, but should be very easy to replicate this bug. Anyways, keep doing this great work you always do! See ya

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Are you using a gamepad? I'm trying on the latest zandronum and GZDoom 4.5.0 and Im not experiencing that. Fire is mouse1 and ADS is mouse3(scroll wheel click) for me.

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MarkVini6226
MarkVini6226 - - 92 comments

I have found out that the problem is that i was using a older GZDoom build (3.8.X) because i have a potato PC, now that I'm using a newer version, the problem seems to be resolved. Maybe i should move to Zandronum that's less complicated i guess. Anyways, thank you sorry if I bothered you in any way.

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cynicgreat
cynicgreat - - 21 comments

I don't like the way the rifle looks in this.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

ok? I'm never changing it back I've wanted/needed an optic on the rifle for years now and I like it.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

This is going to be addressed in the future if I can convince a spriter to make the sprites or if I can figure out how to recreate Doom's pixel art style myself. But will make an iron sight rifle (the new skin) with the machinegun's grenade launcher, call it a battlerifle, and it will replace the machinegun and be the starting weapon for rifle start and tactical classes. Making the sprites is the main hang up I suck at it.

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Dan270302
Dan270302 - - 1 comments

I like that you added an optic for the assault rifle but I gotta say the time to aim on it is slightly longer than that of the original assault rifle. Also if I spawn in the plasma rifle it doesn't have any sound

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

I opened brutalv21.pk3 and compared the Altfire state in the original to mine and both have a 3-tic animation before allowing you to fire the rifle, I just changed the skin mainly. And I've heard before of GZDoom users having weird sound and delay issues but, they never tell me what they did to fix it. I play this every night online with Zandronum and the plasma rifle has sound and no issues. GZDoom devs keep screwing things up that were never broken to begin with but, I know GZD 4.5.0 works fine.

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Guest
Guest - - 689,521 comments

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Guest
Guest - - 689,521 comments

I love this mod and its so good pls add more weapons like a new guns new melee

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

No thanks, I think we have one or two weapons too many I dont want to bloat this anymore than it already is.

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ImAfraidOfFurry
ImAfraidOfFurry - - 13 comments

Is this has new texture for the monsters?

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