The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
(V1.1) This is a configuration file for GZDoom Builder that adds compatibility for Brutal Doom. Yes, I know that you can use Slade, But I wanted to create this for the people (Like me) that don't know how to use it or the people that prefer GZDoom Builder.
-Added all the weapons
-A few minor things
-Mixed "BDoom_things" and "BDoom_things2" into one file.
-Added BD's HD skies.
You will need the file "BD21RC8.pk3" to run it properly. Else you will see a lot of errors.
Features (So far) :
-New sprites for some monsters.
-You can put all the weapons, Evil Marines and Captured Marines in your maps.
-Evil Marines still use the Wolfestein SS sprite (Couldn't find the Evil Marine sprite).
To do list:
-Add all the new enemies
-Add a basic map enhancement system.
Notes: Cacodemons still use the old sprite, because there is a bug with the new sprite that makes it always looks at you.
GZDoom Builder base config files by MaxED
Sprites taken from Sergeant_Mark_Iv's Brutal Doom.