The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
The knife from Tomtefar's Weapon Expansion (TWX), isolated and modified to function in Brutal Doom V21 Arthur's Edition; the download contains .pk3 files for the knife, and the knife+labgal monster to drop it when killed.
Uhhhh, this took off a lot more than I expected it to. Whoops. Probably would've included more credits in hindsight. Oh well, knives for the masses.
To elaborate, the 'Arthur's Edition' tag comes from the mod's keyconfig file, but it may be compatible with other versions/forks of Brutal Doom. Haven't really tried.
This is more or less a fraction of a now much larger (personal) monster/weapon add-on for BD:AE I have working as of now, that could possibly be published once the bugs are squished and author permissions are squared away. Or not, idk lol
Looking forward to seeing what you add to the mod!!
And If you need help with something just text me and I'll see what I can do!
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Hi it's a slot version ,from the keyconfig it's setsolt 1, how i can transform it to quick melee attack? like in pb : AddMenuKey "Quick Melee/Combo" punchem, Alias punchem "puke 3757", DefaultBind F punchem..what is the command line exactly? i need to inc it in COMMANDS.txt/zscript too to make it work?