The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Mostly bug fixes, a few additions. Makes the voxel patch compatible with Brutal Doom v21

Preview
Voxel Patch for Brutal Doom v21
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SonicB00M
SonicB00M - - 8 comments

Great to see a patch! I noticed a conflict with the candle holders which Brutal Doom replaces with plants when using the map enhancement script. You can see it at the very end of E1M1.

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gordo.n Author
gordo.n - - 16 comments

I will work on correcting this tomorrow. Thank you for the bug report.

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Guest
Guest - - 691,736 comments

I found a bug when burning barrel keeps glitching out on map 12.

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gordo.n Author
gordo.n - - 16 comments

Both the reported bugs have been fixed. You will have to wait for the mod to reauthorize before the fix is available for download.

I would like to thank you both for the detailed bug reports. Giving a description and a map where I can find it helps a lot with correcting the issue. Let me know if you find anything else.

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Guest
Guest - - 691,736 comments

There is a magnum ammo witch isn't a voxel modeled yet compere to the magnum ammo box.

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gordo.n Author
gordo.n - - 16 comments

The loose magnum ammo. I mustve missed it.
Ill get right on it.

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WAcrobat19
WAcrobat19 - - 85 comments

Remake the Assault Shotgun voxel, please? It still uses the old *** beta AA-12 model

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gordo.n Author
gordo.n - - 16 comments

Its been updated

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Gorefiend
Gorefiend - - 22 comments

Hello,

I'm unfamiliar with details about these mods

How's the situation looking for high res gun voxels?

Teron out

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DeathCold
DeathCold - - 326 comments

Cool! If only someone could make a voxel monsters. It would be six to see lol

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Skrell
Skrell - - 176 comments

Could you make this pack compatible with Tomtefars extension? I certain icons show up incorrectly in "voxel form".

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Guest
Guest - - 691,736 comments

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Husk_Ekker
Husk_Ekker - - 2 comments

for what I saw so far, the only thing is missing are the ammo/smg clip, they still have theyr 2D sprites and not Voxel

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3DMaster
3DMaster - - 68 comments

Launching the game gives a script error in line 50, it goes by too fast to read more.

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DeathCold
DeathCold - - 326 comments

Looks cool but it gives me a serious FPS drops during the gameplay. It is still playable but in some moments FPS drops too low. Is there any possible way to fix this?

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iWaNN
iWaNN - - 4 comments

Very cool! Thanks for combine it in one voxel patch!

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silentbox
silentbox - - 1 comments

I still see duplicate sprite sometimes: Imgur.com (there is screenshots of bug and map with coordinates).

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Sraigius95
Sraigius95 - - 93 comments

Green medkit - instant uninstall.

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Capt_Blakhelm
Capt_Blakhelm - - 8 comments

Are you still working on this mod? I get a fewscript errors l like a previous member mentioned when playing in GZDoom 4.8.2.

I'm not sure it's causing any problems honestly, but there are probably some sprites that don't have correct voxels.

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Guest
Guest - - 691,736 comments

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Htpuoi_31321
Htpuoi_31321 - - 21 comments

bug

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