The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Mostly bug fixes, a few additions. Makes the voxel patch compatible with Brutal Doom v21
This is an update to the voxel patch for v20b of Brutal Doom to make it compatible with v21
Version 1.4 is rather complete. All pickups done. Not much left on the to do list, just some of the enhanced decorations. I recommend use with my bug fix patch. Will still take requests, please provide map and a screenshot with your request.
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Update 1.0
Changes:
Fixed Casing (Names of most casing sprites were changed in v21 and the links were broken)
Fixed enhanced decoration bug (Was being disabled by column spawn state for some reason)
Fixed scaling (iWaNN's work was excellent but he set the scaling of each item to 0.5 and it just didnt work right on some things)
SSG stocks changed to match sprite
Shotgun rear sights changed to match sprite
Added Axe voxel
Added Hitler's Buzzsaw voxel
Added Nuclear Missile Launcher voxelReverted sprite of plasma gun to v20 version to match voxel
I take no credit for anything in this patch with the exception of the three voxels I added, which I now grant in to the public domain for anyone to use. I am mostly uploading this to correct compatibility with the new version of Brutal Doom. I was especially disappointed with the broken enhanced decoration because I liked shooting out the windows, but also hated sprites rotating on the ground with my movement.
If you find any bugs, or want to request a voxel for Brutal Doom v21, leave it in the comments below.
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Voxel's by D3X are used with his permission on terms that credit is given.
Update 1.1
Swapped MG42 voxel for one made by D3X for Project Brutality
Swapped out Railgun voxel for one made by D3X
Swapped out Plasma gun voxel for one made by D3x, edited by myself. matches the v21 Plasma gun so the v20b sprites were removed
Added Unmaker voxel made by D3X, edited by myself
Added added voxels for some v21 enhanced decorations, made by D3X
Replaced armor shard voxel for one that looks less awkward, made by D3X
Added voxels for spheres, made by D3X
Axe now falls correctly when thrown
Added optional file for BloodWolf333's V21.0.3 cruelty bonuses*
*In 1.2 these are included in the main file but only load if v21.0.3 patch is present
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Update 1.2
Fixed a code issue with ColumnVox spawn
Added voxel for enhanced decoration barrel and the broken version of said barrel
Fixed spin on items where it wasnt working right
Added pistol magazine
Added cage light decoration
Fixed bad axe voxel pointer (was using a mod that changed the pointer, didnt realize)
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Update 1.3
Added transparency to the spheres
Replaced D3X's MG42 with an updated version of my own
Updated the Unmaker voxel
Added decorations voxels thanks to D3X: sink, pipes
Demonic rune added, credit to popguy12
Blur Sphere is in progress.
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Update 1.4
Added BlurSphere
Added Revolver
Added Demon Slayer
Added magnum ammo box
Added nuke ammo box
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Update 1.5
Height fix on cruelty armor bonus
Voxeldef tweaks
Steel bar decoration added.
Enhanced compatibility with my bugfix patch
Improved Demonsphere, matches sprite better
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Update 1.6
Added the blood vats the experiments burst out of.
Likely the last update as I lost muse to work on this. It's pretty complete. If anyone finds a specific sprite they want voxelized, feel free to request it. Shot of that, consider this the final release. Idk, still need to play through Doom2 with it, so maybe one or two more updates. No promises. Screenshots are all out of date. Updating now.
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Update 1.7
Fixed bug where candelabras would spawn on top of potted plants.
Fixed bug where burning barrels would flicker in and out of voxel state.
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Update 1.8
Added voxel for loose magnum ammo
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Update 1.9
Replaced Assault Shotgun voxel to match the sprite.
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Update 2.0
Added voxel for Flame Cannon
Added voxel for Reverent Rocket Launcher
Theses ones arent very good. They were in the PB voxel project and looked like place holders.
I did some quick recoloring so they look better than they did, but not quite where I want them.
I will likely recolor the flame cannon and completely redo the rev rockets at some point.
Average
9.47 votes submitted.
Great to see a patch! I noticed a conflict with the candle holders which Brutal Doom replaces with plants when using the map enhancement script. You can see it at the very end of E1M1.
I will work on correcting this tomorrow. Thank you for the bug report.
I found a bug when burning barrel keeps glitching out on map 12.
Both the reported bugs have been fixed. You will have to wait for the mod to reauthorize before the fix is available for download.
I would like to thank you both for the detailed bug reports. Giving a description and a map where I can find it helps a lot with correcting the issue. Let me know if you find anything else.
There is a magnum ammo witch isn't a voxel modeled yet compere to the magnum ammo box.
The loose magnum ammo. I mustve missed it.
Ill get right on it.
Remake the Assault Shotgun voxel, please? It still uses the old *** beta AA-12 model
Its been updated
Hello,
I'm unfamiliar with details about these mods
How's the situation looking for high res gun voxels?
Teron out
Cool! If only someone could make a voxel monsters. It would be six to see lol
Could you make this pack compatible with Tomtefars extension? I certain icons show up incorrectly in "voxel form".
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for what I saw so far, the only thing is missing are the ammo/smg clip, they still have theyr 2D sprites and not Voxel
Launching the game gives a script error in line 50, it goes by too fast to read more.
Looks cool but it gives me a serious FPS drops during the gameplay. It is still playable but in some moments FPS drops too low. Is there any possible way to fix this?
Very cool! Thanks for combine it in one voxel patch!
I still see duplicate sprite sometimes: Imgur.com (there is screenshots of bug and map with coordinates).
Green medkit - instant uninstall.
Are you still working on this mod? I get a fewscript errors l like a previous member mentioned when playing in GZDoom 4.8.2.
I'm not sure it's causing any problems honestly, but there are probably some sprites that don't have correct voxels.
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bug