The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
(Just in case if most of you can't read for yourself Where it says "Location, Filename, Category, Licence, Uploader, Credits, Date, Size, Downloads, MD5 Hash, Embed Button, and Embed Widget" It clearly states in the credit portion "Credits with in the Zip file." I have to make it clear for the ones who can't bother to read that area) 5 New Hell Beasts Much harder from the last. We have the Adorable little Baby CacoDemon but you better kill him before he gets the chance to become like his father a man eating beast. The Defiler, Watch out for his Heatseeking Lost Souls and his Deadly Fireballs. The Forgotten One, The Slower but more powerful then his Lost Soul Counterpart. The Super Demon, Watch out for his Red balls of Death. The Diabloist, Watch out for his Dual Attacks of Tracking Fire Trail, and deadly FireBall That will set you Ablaze. (Patched them all for the PSX PB Edition Will work on making then Compatable with Regular PSX Brutal Doom
Oct. 21th, 2016
Fixed sprite conflict with the Baby Cacodemon replacing the Cacodemon Plasma fried sprite.
November 1st, 2016
Added a ChainGunDemon. (One glitch with the HighLevelSpawn: script when the ChaingunDemon is spawned he only moves a fraction of an inch to fire when the player or monsters are present.)
Fixed another Error with the Defiler Line 144 was corrected.
The ChaingunDemon is A Mech-Demon with a mini in his mouth that fires at you when he dies he drops the chain gun. His normal death he drops the Mini-Gun His other deaths are just like the Mech Demon when he is hit with the SSG, Explosives, and Plasma.