The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

A bunch of addons I made combined into a singular addon with some gameplay changes for a more varied weapon roster as well as the usage of a couple more enemy variants to balance it out.

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HyperExia's Brutal Expansion
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Rainbowdash98
Rainbowdash98 - - 205 comments

Does is work standalone of need Brutal Doom v21

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HyperExia Author
HyperExia - - 94 comments

It does need brutal doom v21

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Randomguy7
Randomguy7 - - 286 comments

Script error, "HyperExia'sBrutalExpansion.pk3:cyberdemonsmissilelauncher.txt" line 4:
'@property@weapon.ammouse' is an unknown actor property

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Guest
Guest - - 691,298 comments

Same

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Nightmare(Jack)
Nightmare(Jack) - - 105 comments

If anyone gets a error try swapping load worked for me and good mod HyperExia good idea of putting all your mods into one mod

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Guest
Guest - - 691,298 comments

Say, how many weapons are on this expansion? (curious)

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HyperExia Author
HyperExia - - 94 comments

...I completely lost track lmao

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Z.O.R.G
Z.O.R.G - - 29 comments

Hello, please fix Heavy Assault Rifle's Toggle mode.
Which you posted separately from the assembly.
I have my own large mods assembly, all I need is this miracle automatic gun)))

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HyperExia Author
HyperExia - - 94 comments

That wasn't me, that was just someone else doing that for me lol.

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HyperExia Author
HyperExia - - 94 comments

...i forgot to say this a LONG while ago, but it's fixed now lmao

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Guest
Guest - - 691,298 comments

"The file you have selected (HyperExiasBrutalExpansion.6.zip) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes. To access more file mirrors we encourage you to join the community, otherwise please be patient and keep trying."

I'm going to take a guess and say you JUST uploaded it and it hasn't been put on the mirror for download yet?

UPDATE: It downloaded now! I'm guessing that's all it was, but I just wanted to be sure!

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simzzoker123
simzzoker123 - - 76 comments

great addon! like that you havent added bd21 into your mod. been using bd2103patch(not sure if this is necessary but placed before your addon), and xvmemonsters130 (placed after your addon or the 3rd person fatalities **** up). these usually work with addons like these until they get combined with bd21 then they usually have problems like the one mentioned above. anyway, really enjoy what you got here!!

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Bugamashoo
Bugamashoo - - 1 comments

Everything works great! Only exception is that the pyrocannon upgrade module can not be picked up. For some reason it also doesn't have the green arrow above it like the other upgrade modules.

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HyperExia Author
HyperExia - - 94 comments

That's kind of a spriting issue. And if you already have the upgrade module, that's usually the reason you can't pick it up

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Nightmare(Jack)
Nightmare(Jack) - - 105 comments

Nice dude hope you figure out how to do progressive System as that sound like a good idea

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Guest
Guest - - 691,298 comments

newest version(6/7/23) giving me this...

script error, "HyperExia'sBrutalExpansion.pk3:defaultweapon.txt" line 831:
Weapon BrutalWeapon doesn't define a ready state.

no addons just bd21 and gzdoom410

version 10 fixed it! thank you for this! really enjoy this mod, that heavy pistol is great! cant help but hope for dual wield! thanks again!

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HyperExia Author
HyperExia - - 94 comments

No Dual Wield; thing is, that's basically the power of two pistols in one, so there's no need to dualwield.

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Guest
Guest - - 691,298 comments

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Genbaku
Genbaku - - 7 comments

Fantastic mod! Any plans to update for v22 on release?

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