The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Dynamic Hud for BD21. V2.2 ZANDR. NEW!
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
DynamicHud_V2.2_Zan.rar
Category
HUDs
Licence
Proprietary
Uploader
KEENO7
Credits
sonic_HD87; creators of UDV_v20.12, D4T_Crucible, doomvisor_hudWWv1.1a and BDBE_v3.1
Added
Updated
Size
8.11mb (8,508,280 bytes)
Downloads
7,061 (4 today)
MD5 Hash
309dd183efc101d88a88e949b4c34cf5
Embed Button
Embed Widget
Description

Movable hud for "brutalv20b" based on script of HudSuper by sonic_HD87 and sprites of UDV_v.20.12, D4T_Crucible and doomvisor_hudWWv1.1a.

Preview
Dynamic Hud for BD21. V2.2  ZANDR.  NEW!
Comments  (0 - 50 of 70)
doom3pokemon
doom3pokemon

wooooooow!

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MaxDickings
MaxDickings

Oh my, this is cool! How would I go about making this work for Project Brutality?

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KEENO7 Author
KEENO7

Yeah.

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clockworkreaper
clockworkreaper

i know this is realllly late, but its plug and play i believe.

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Guest
Guest

Mind linking to the original, would love to learn how this is done

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sarge945
sarge945

The download contains the ACS file that does it all

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dragonball1957
dragonball1957

rated it 10/10 but it cameout to be 9.. :( this is Awesome, I notified the BD fb group

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TERMiNAL_
TERMiNAL_

really neat hud, think you could make a project brutality 3.0 version?

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MaxDickings
MaxDickings

Seconded, please!

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MaxDickings
MaxDickings

You updated it! Be still my beating heart, thank you! :D

e/ How do I remove level stats? I thought deleting

" int mtotal = GetLevelInfo (LEVELINFO_TOTAL_MONSTERS);
int mkilled = GetLevelInfo (LEVELINFO_KILLED_MONSTERS);"

from SCHD would do it but I guess not?

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KEENO7 Author
KEENO7

You are right. Then you need recompile SCHD with ACS compiler to apply changes. Download it here: Devbuilds.drdteam.org

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MaxDickings
MaxDickings

FINALLY figured it out, thank you.

And hey you updated it to have the helmet snap back when its still, excellent! You should include/update the title of your addon to include its then-current version, to let people know at-a-glance when its updated! :)

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pearo72
pearo72

FANTASTIC!
Thankyou very much for this. Looks great. I like the mug shot position and the whole 'head tracking' effect. Thankyou also for the compatibility options - playing with BD black edition and this really adds to the fun.

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Guest
Guest

I hope this hud will work on brutal doom v21

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Slydk1982
Slydk1982

Are you going to make this work with BD v21 when it comes out?

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KEENO7 Author
KEENO7

Yeah.

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Slydk1982
Slydk1982

Thank you :) I cant play Doom without Brutal Doom. And now I cant play Brutal Doom without your hud :)

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Guest
Guest

Now with brutal doom v21 out any chance for an updated version for it? :)

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Slydk1982
Slydk1982

Your mod nearly works with BDv21. There is just some counting errors with the ammo.. Mostly just the shotgun :)

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Slydk1982
Slydk1982

After some more testing, the keys do not show in the hud.

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talisaqilin
talisaqilin

i think a better word for your HUD would be 'dynamic' ;)

thats what you hud is, it is dynamic as in that it 'moves around'
in front of the players view, caused by the force of the player's movements

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Guest
Guest

WOW!!!! Great job. Thank you!

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Guest
Guest

Two words: Motion Sickness

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Guest
Guest

does this hud work for zandronum because i tried to make it work and it doesnt

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Guest
Guest

i get syntax error in line 2...using zandronum

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Killerbreath
Killerbreath

me too.

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Slydk1982
Slydk1982

This may be a silly question, but are there any chance that this mod could work on gzdoom 1.8.10?
I´ve been trying to make BDv21 work in VR and it works with that version.
I have a few visor mods, but none of them is good in vr. But yours move with the screen and i thought it could work in VR.
It could be awesome for Brutal Doom VR :)

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Guest
Guest

possible to make this work with zandronum?

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Guest
Guest

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Corpralflint
Corpralflint

how do I use this in zandromum 3.0

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ClevelandRock
ClevelandRock

This could potentially be my favorite HUD, but I really don't like seeing my name as "Cpl. Taggart" at all times. It would be nice if it showed my player name. Otherwise, I'd just like to be able to turn it off.

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BerserkerNoir
BerserkerNoir

really nice.
It even Works with gzdoom 1.9.1.

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Guest
Guest

Keys don't seem to appear on the BD beta HUD...
Also, Doomguys face should grin when picking up the right weapons.

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sarge945
sarge945

I have a few feature requests:

1. Can I modify this and implement the things below, and potentially release it as a patch/version? If not, I can just use it for my own use

2. Is there a way to make it static (non-moving)? I know the whole point is that it's a moving HUD, however I really like this but I find the movement a bit too over the top. A way to tone it down or turn it off would be good.

3. Would it be possible to set the Cpl. Taggart name as your doom Marines player name? Apparrently you can get that through ACS (See Forum.zdoom.org). If they are using the default name "Player", then it makes sense to show Cpl Taggart instead (or make it an option as well)

4. Can you show the save percent of whatever armor we have equipped? It can get confusing having Blue lights for 101 armor, even if it's armor from armor powerups (which IIRC only give the same protection as green armor). Maybe modify the script to color the HUD Blue or Green based on your armor save percent, not your armor amount.

5. It would be cool if the heartbeat monitor sped up the more damage you have taken recently and the more shots fired recently. Then it would slowly go back to the default value. Would give the illusion of Doomguy being under stress

6. This HUD does not display Inventory Icons at all. I don't even think this is possible to do using ACS, which is a shame, but maybe you could add it to SBARINFO somewhere. This would make it non-dynamic, but it might be better than nothing. I know Inventory items are rare in Doom, but they are not completely unused in PWADs. Maybe a custom INVBAR as well, although that's just asking too much.

7. It may make sense to turn off all the gauges and displays (but leave the helmet) when the minimap is open, since they tend to block what you are looking at.

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KEENO7 Author
KEENO7

Yes, you can modify and release, if you want. I not objecting.

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sarge945
sarge945

Thanks :P

You'll get proper credit etc. I don't want to step on anyone's toes.

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Laser_DooM
Laser_DooM

Complex doom?

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XV117
XV117

Hey I see that there is no version compatible with zandronum, so alter the hud a bit to work as it should in Zandronum 3.0.

Here is the link, take it as a contribution from me.
Mediafire.com

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plushie_boi
plushie_boi

Many thanks dude <3

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sirleviatan
sirleviatan

amazing dude! please make a port to Death foretold, please! and thank you.

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DeathCold
DeathCold

I just downloaded it and it didn't work for me. It gives this error:
Script Error, ""BDv21.betaMovableHud.pk3:animdefs" line 2: Bad syntax.

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KEENO7 Author
KEENO7

It don't work on zandronum. I'll fix this problem with new update.

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erians
erians

this is such a great ideal that ill never play d00m without a helmet ever again ... maybe . . . . . . n 0 t *

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Guest

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dspevak
dspevak

With Gzdoom 4.x and Dynamic Hud the game freezes for a split second when you pick up new armor and HUD color is changing(i.e. like from green to blue). Any ways to fix it?

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KEENO7 Author
KEENO7

Потестил на свежей версии и никаких фризов не заметил.

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Guest
Guest

Wait why are you talking russian? Instad talking in english since this persona tails in english

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Aeon2927
Aeon2927

Because dspevak is russian

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THEGRUARRR
THEGRUARRR

Me the same the game freezes a little bit when taking armor.

Also, it would be possible for next update disabling icons and info text?? Just the hud, the life and the armor.

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