The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

From Brutal Doom Dox, I've ported in a modified version of the Brutal Doom Dox minigun, complete with its nailgun mode. Modified to match the more fast pace of classic Brutal Doom, as well as blowing holes in enemies instead of nailing them to the wall, this nailgun is still the beast of a weapon it was in Dox.

Preview
Dox's Brutal Nailgun Module for Minigun
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eviltechno
eviltechno - - 502 comments

great. Thanks a lot!

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Dox778
Dox778 - - 435 comments

epic

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Guest
Guest - - 690,079 comments

Hello please bring back the feature of this weapon - nailing monsters to the wall - mega brutal! Without this feature, there is no visual difference between the nail gun and any other machine guns!

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HyperExia Author
HyperExia - - 94 comments

that would require an additional changing of the enemies themselves, and that is something I would expressly try to avoid. Sorry, man, if there was a way to add it on without replacing the enemies or changing the zombies in some way, shape, or form, I'd take it immediately. Any suggestions? Because I'm trying to cater to more modding and addon compatibility.

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HyperExia Author
HyperExia - - 94 comments

On second thought, I'll make an addon to this so that you can do this.

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HyperExia Author
HyperExia - - 94 comments

Alright, it's done. I've added the nailing feature. It will happen less often than in Dox's Brutal Doom, but you'll get about a 1/4 chance it'll happen..i think. I set it to do it at 1/2 times, but it doesn't seem to do it more than half the time.

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eviltechno
eviltechno - - 502 comments

Cool man. Also, can you fix the green blooded enemies do bleed much less than red blooded enemies from this weapon?

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HyperExia Author
HyperExia - - 94 comments

I got no idea what you mean by that.

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Doomguy?
Doomguy? - - 27 comments

only work with dox addon?

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HyperExia Author
HyperExia - - 94 comments

No, only with vanilla BD

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OMXGAMERZ
OMXGAMERZ - - 298 comments

HyperExia can i talk with you in discord?

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HyperExia Author
HyperExia - - 94 comments

ohhh **** I'm so sorry, sure! i haven't checked Moddb in weeks

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Guest
Guest - - 690,079 comments

Great job! Animation, sounds, appearance. Thanks for the edit!

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HyperExia Author
HyperExia - - 94 comments

Most of it came from Dox.But it was a pain to make it work with vanilla BD

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Digital_Shinobi
Digital_Shinobi - - 1 comments

Thanks for this, Dox's stuff is awesome. How can I quickly test this, is a spawn command available? Like I've been playing with it for a while now and I've yet to see it dropped. Moreover once it is dropped and I switch to the chaingun, how do I attach it?

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HyperExia Author
HyperExia - - 94 comments

Use the 'Dual wield' mode

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eviltechno
eviltechno - - 502 comments

whats the changelog? Pretty sure I downloaded the last version way before the 09. 03.22 and It already had the pinning feature. (says updated Mar 9th, 2022)

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J-320
J-320 - - 25 comments

Works perfect, do you think you could port the plasma rifle from platinum as well?

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PWMK1
PWMK1 - - 21 comments

Duude that thing rips, the wall nailing sprite is really really impressive. Awesome add-on 10/10

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OMXGAMERZ
OMXGAMERZ - - 298 comments

What is your discors?

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HyperExia Author
HyperExia - - 94 comments

G-Chan(Ghan/Brian)#8275

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FengBo
FengBo - - 2 comments

With other active mods, this one doesn't nail them on the wall, right? :(

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reach5stars
reach5stars - - 27 comments

doesnt work brutal doom 21.. give me error

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Guest
Guest - - 690,079 comments

Say, is there a chance you could also make a triple-barrel module for the minigun; and at the same time, have both the nail gun and the triple-barrel co-exists with each other.

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HyperExia Author
HyperExia - - 94 comments

I don't think there's a triple module, sorry.

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HeltonSkelter
HeltonSkelter - - 1 comments

The mod works for me but i've never seen it being spawn, only using console commands.
Finished like four megawads and nothing, i'm also using the quad shotgun module so maybe that's why? because that one seems to work fine.

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Guest
Guest - - 690,079 comments

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