The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

A blue uniform original SS Wolfenstein soldier from Doom 2.

Preview
Doom 2 SS Wolfenstein
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Strogglet15
Strogglet15 - - 1,329 comments

Hey, what's that HUD?

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VasQuarde Author
VasQuarde - - 237 comments

Visor Hud that doesn't come with my mod. I use it when I play Brutal Doom. Here is a link to it: Moddb.com

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ghost4hell
ghost4hell - - 66 comments

I always found it weird to see SS in blue instead of black uniforms O.o

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weather1436886030
weather1436886030 - - 172 comments

This works with project brutality?

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VasQuarde Author
VasQuarde - - 237 comments

Yes, this works with Project Brutality. Though, you won't have Brutal Doom's gibbing cause I haven't optimized him for it. I might some time in the future if requested (or if someone shows me how :P).

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WesBeOne
WesBeOne - - 68 comments

I'm having trouble getting this to work. I've tried putting the necessary files into both the Project Brutality pk3 file and WOS.wad and I can't get the SS to spawn.

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VasQuarde Author
VasQuarde - - 237 comments

Sorry for the late reply, I guess I should check comments more often.
This is more of a map makers resource than a mod. It won't spawn the
SS dynamically if that's what you're wondering. You have to use a map
spot with a script to spawn it at that mapspot using: D2Wolf entity.
Or, if you're feeling adventurous, you can go into the spawn tables
of Project Brutality and add it yourself, I'm not sure how to do that.

Personally, I use it so it can be added with the Icon of Sin spawn
list. So it can be spawned along-side demons, dogs and marines.

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