NOW WITH A MINIMAP ! A Custom visor HUD based on KEENO7's Dynamic HUD and highly inspired by XV117's NewDoomguy Visor. It's compatible with Vanilla Doom, Brutal Doom v21 (+ some addons like tomtefars extension 1.11, mutators1.5.4, D2016Arsenal, BD_v21.9.0 Expansion, Dox778's personalized Brutal Doom v21 + Dox's weapons) and some other mods (Project Brutality 3.0, BeautifulDoom, HardDoom, SmoothDoom, ComplexDoom Clusterfuck, BrutalDoom64, BrutalDoom:BlackEdition, D4T Crucible SE, JohnnyDoom, BrutalDoomv20b, Weapons of Saturn, Final Doomer, Ali's challenger v0.8, MeatGrinder v1, Zion 0.8.). Now works with 4:3 , 16:10 and 16:9 resolutions !
• CatsVisor 1.10.3 •
Installation
First, you should use a launcher (like ZDL) to load mods, it really makes things more simple than drag and drop.
You need to load "CatsVisorBasex.x.pk3" before "CatsVisorCx.x.pk3" and it should be last in your load order.
So your load order should be something like this :
- any map wad
- your gameplay mod
- any other mods
- CatsVisorBasex.x.pk3
- CatsVisorCx.X.pk3 OR CatsVisorCx.x_Dynamic.pk3
! ZANDRONUM VERSION !
Download : CatsVisor1.10.3_Zandonum.pk3
Changelogs
Changelog for 1.10.3
- Added compatiblity with BD_v21.9.0 Expansion
- Added compatiblity with Dox778's personalized Brutal Doom v21 + Dox's weapons
Changelog for 1.10
- Added optional ammo warnings
- Added compatiblity with Zion v0.8
- Updated Zandronum version
- Reworked option menu
- Added opacity option
- Fixed some missing weapon names (Tomtefars Ext. ...)
- Fixed a bug with the radar (showing burned corpses)
Changelog for 1.9.5
- Fixed total ammo counter
- Added ammo type name in the ammo screen
- Added compatiblity with Ali's Challenger v0.8 (Ali Jr.'s BrutalDoom)
- Fixed some ammo icons
Changelog for 1.9.4
- Improved total ammo counter and grenade counter
- Added an option to display instant health and armor
- Updated compatibility with ProjectBrutality3.0 (new equipement system)
- Added compatiblity with razorjack (bd/pb weapon addon)
- Updated compatibility with Tomtefars extension 1.11
- Updated compatibility with Brutal Doom v21 BLOODWOLF Patch 1.0.4
- Updated compatibility with Brutal Doom : Black Edition 3.2b
Changelog for 1.9.3
- Added compatiblity with MeatGrinder v1
- Added compatiblity with CommanderSSG addon for PB
Changelog for 1.9.2
- Fixed issues with smoothdoom
- Updated compatibility with XV117's DOOM 2016 Arsenal addon (version 1.1 - Release (07/11/2019))
- Updated compatibility with FinalDoomer (version 3.2)
Changelog for 1.9.1
- Fixed problems with Minimap when running in resolutions other than 1920x1080 or 1600x1200
(This is far from being perfect, it's not working properly with 16:10 resolutions for instance. Please report errors you encounter)
Changelog for 1.9
- Added a minimap with enemy detection (see options) based on kMinimap (by kodi) and radar from UDV (radar code by cybermind).
- Added compatiblity with D4T Crucible SE
- Improved some code and fixed some errors
Changelog for 1.8.2
- Tweaks and adjustments to D4Arsenal related code (Thanks to XV117)
- Fixed a bug with armor save percent indicator
Changelog for 1.8.1
- Updated compatibility with XV117's D4 Arsenal addon (+ weapon upgrade indicator)
Changelog for 1.8
- Improved health/armor bars animation
- Added an option to display the health/armor bars on the bottom left
- Added a custom skin for HellScape's compass
- Improved/Rewrote some code
- Fixed some bugs
Changelog for 1.7.2
- Added compatibility with Final Doomer and Weapons of Saturn
- Added an option to hide the helmet overlay
- Fixed some errors
Changelog for 1.7.1
- Fixed a bug (overlay and mugshot not showing on standard version)
Changelog for 1.7
- Added an optional reduced version of level stats
- Added compatibility with BrutalDoom v20b
- Added tank/mech/helicopter weapons
- HUD now shows only hp bar when demon morphed
- Updated compatibility for Project Prutality 3.0 (Thanks to MOBSTER72 LOBSTER72)
- Updated some ammo icons (sprites by Mryayayify, JMartinez2098 & Iamcarrotmaster)
- Fixed some bugs
Changelog for 1.6.9
- Aspect ratio detection improved
- Added compatibility with Doom Remake 4
- Fixed some bugs
Changelog for 1.6.8
- Added compatibility with JohnnyDoom
Changelog for 1.6.7
- Fixed line spacing in menus (GZDoom 4.0.0)
- Added options for dynamic version (Mugshot, helmet lights...)
Changelog for 1.6f
- Fixed some bugs (with BD:64 and vanilla doom)
Changelog for 1.6e
- Added Machinegun grenade indicator
- Changed text font back
Changelog for 1.6d
- Fixed font bug with GZDoom 3.7.0
Changelog for 1.6c
- Fixed access cards icons
- Fixed total ammo counters
- Fixed powerups indicators
- Updated grenade ammo icon
Changelog for 1.6b
- All files are packed into one (now you only need to load the same 2 files whatever mod you play)
- The dynamic version is now compatible with the same mods as the standard version
Changelog for 1.6a
- Improved dynamic mugshot
- Edited dynamic ovelay
- Dynamic version now supports 16:10 and 4:3 resolutions
Changelog for 1.6
- New Dynamic version ! (it's still work in progress)
- Added basic support for D4T
Changelog for 1.5c
- Fixed timer (now properly hides during fatalities)
- Added timefreezer powerup indicator (mutator 1.5.4)
- Added option to disable timer
- Added option to disable helmet light
Changelog for 1.5b
- Alternative overlay added (Helmet edge on the bottom part)
- Changed the font of some indicators (weapons/armor names, total ammo counters, clock...)
- Added edited names for armors and weapons
- Various fixes & adjustments
Changelog for 1.5a
- Enemy health bar added (Switch it on in the option menu)
- ComplexDoom version added (Compatible with gzdoom)
Changelog for 1.5
- Option menu added - Now you can customize the HUD, so having to deal with those multiple versions (NoInv, Inv, Light...) is not needed anymore !!!
- Alternative ammo bar added (switch in the option menu)
- Updated for D2016Arsenal v1.0
- Various fixes & adjustments
Changelog for 1.4c
- Fixed levelstats and cards/skulls position in 4:3
- Demonmorph runes icons added
- Various fixes
Changelog for 1.4b
- BrutalDoom : BlackEdition v3.1d version added
- BrutalDoom64 version added
Changelog for 1.4a :
- Oxygen bar added (test it with Under a Freezing Sea !)
- Compatibility with Doom2016 Arsenal b5
Changelog for 1.4 :
- HUD is now hidden during fatalities and other killcams
- Extended health and armor bar (display values above 100)
- Added a generic armor icon and one for fatality armor bonuses
- Fixed a bug with keys icons (ComplexDoom Clusterfuck)
Changelog for 1.3 :
- Now supports 4:3 , 16:10 and 16:9 resolutions
- Stamina bar moved under the healthbar
Changelog for 1.2 :
- Ammo bars reworked (now weapons without reload have a single bar and ammo counter, grenades and C4 have now an ammo bar...)
- Fixed some bugs (ComplexDoom clusterfuck version)
- Added icons for powerups
- also added a version compatible with Mutators 1.5.4 (custom powerups icons)
- Added a stamina bar (for brutaldoom tactical mod mainly)
Changelog for 1.1f :
- New light version (less things on screen for more visibility)
- Added compatibility for ComplexDoom Clusterfuck
- Fix some errors
Changelog for 1.1e :
- ammo indicators added
- adjusted powerup timers position
- reduced file size by spliting the mod into two files.
Option Menu :
You'll find "CatsVisor options" in the option menu.
From here you can customize the HUD
Screenshots
Features :
Oxygen bar
Ammo bars for both magazine and total ammo.
Shows armor type and armor percent.
Shows the inventory item selected (inventory version).
Grenades and C4 (Tomtefar ext.) indicators.
Reacts on life percent.
Dynamic helmet lights (based on the armor).
Icons for powerups.
4:3 and 16:10 support.
Looks cool!
аминь бро
he dont speak russian
yo no hablo ingles
no te preocupes yo tambien no ablo ingles
хрестос воскрес
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ew stop speaking ching chong nigga
Thats mean
ga ngerti ngomong apa
could you do a version for Complex Doom ClusterFuck?
i had a look at this mod (huge pack of mods in fact) and that's a **** ton of weapons and items... maybe when i'll have time
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Complex Doom ClusterFuck version added
Yeah I wanted too
version 1.4d (included in the zip file) is compatible with ComplexDoom Clusterfuck.
Yes, and I was trying it. Is so awesome, really, thank you for doing things like this!
Bug Report: Brutal Doom's "DualPistols" weapon shows 0 on the top ammo counter, yet the single Pistol operates just fine.
Feature Request 1: Will there be reserve ammo counters for the following, in a similar fashion to Grenades?: 9mm Bullets, Shells, Rifle Bullets, MG42 Rounds, Rockets, Plasma Cells, Cells, Souls (for Unmaker), Revenant Missiles, Napalm (for Mancubus Cannon and Flamethrower)
Feature Request 2: Will powerup timers likewise be added to the left side of the screen, to "stack" with the armor protection level?: Partial Invisibility, Invulnerability, Infrared Goggles, and Radiation Shielding Suit
Thanks for your bug report.
I fixed the problem with the dual pistols and added ammo indicators on the right, that's a good idea.
For the timers i only moved them on the left border of the screen i dont think they will fit in the armor "box" because of their font.
Hey to reduce the size, it would be advisable to divide the hud in Base that would be the sprites and SBARINFO and the other part as the code as ACS, it would not be a bad idea, not many mix Tomtefars Extension with BD Mutators along with Beyond Hell and Earth.
It would be something like this:
CatsVisorBase_X.X.pk3
CatsVisorC_BD21 + TE.pk3
Thank you for the advice ! I'll try to do that asap
Somehow this doesn't work for me
Which doomport are you using ? With which mods ? Maybe i can help you ...
Any chance you could make this work with 16:10 resolutions? Visor doesn't show up and the rest of it is stretched.
I don't know if i can update each version to work with different aspect ratios(for now it's 16:9 only), it will probably be quite long and i'm still a novice with doom modding. But if you tell me which version of my mod you use i can try to make one that works in 16:10
loving it top job!
thanks !
i`m trying to use this visor with latest build of project brutality 3.0 and the problem is, that i cannot see the ammo loaded / total. in any weapon.
it shows the proper number of mines and grenades, but as for the weapon, it shows only nape and 0 / 0
I just downloaded and tried the latest build and ammo counters/bars are ok. Make sure to load only "CatsVisorC1.3_ProjectBrutality3.0.pk3" after "CatsVisorBASE1.3.pk3" and it should work fine.
i am extremly sorry sir,
i am an idiot :)
i was using brutal doom version all the time (since i was playing only BD recentyl) and i have only that one unpacked to my skins folder..
therefore i was trying to use BD version with PB..
now i check the zip in downloads folder and there she is..
Sorry for trouble !
Thanks for help !
no problem :)
Hi I dont see a "catsVisorC1.3_ProjectBrutality3.0.pk3" in the zip. I also have the ammo glitch on the bottom right , only rifle shows correct ammo count. I have latest version of PB 3.0
CatsVisorC1.3_ProjectBrutality3.0.pk3 is not in the folder when i down load it.
Hi, could you put the hud in 4: 3?
Hey, it's already compatible with 4:3 resolutions. What resolution did you try ?
Why hide the HUD? Now I can't tell if it's working or not...
Fatalities are 3rd person animations so i think it's appropriate to hide a fisrt person hud during the animation. What do you mean by you cant tell if it's working or not ?
It's probably because I'm using Zandronum. It appears for a second, then vanishes. On GZDoom, I can see it clear as day.
I just tried with zandronum and indeed, it looks like something is going wrong. I'm trying to solve this
Take your time. For now, I'll have to use GZDoom.
The script i used to hide the hud doesn't work with zandronum. I simply removed it from zandronum versions. Thanks for the feedback !
Anytime.
Is this compatible with DOOM 4/2016 Arsenal ?, if it is not, please make it compatible.
No it's not for now. I'll do this for the next update.
Is that not compatible with doom 2? Oh man thats suck
Sickest visor I've seen, in a good way
Thank you ! :)
Working with Brutal Doom: Black Edition
I will make a version compatible with BD:BE 3.1d. (If you try now, some weapons will have no ammo counters)
I found a couple of bugs:
1. Pistol Ammo
2. Shotgun Ammo (8-gauge for Shotgun and 12-gauge for Super shotgun)
3. Plasma Ammo And BFG Ammo
and more
Imgur.com
I'm on it, the weapons(and armors) are done but I have some problems:
- My stamina bar works with the new stamina system but I don't know how to hide the indicator that comes with BDBE...
- soulcube "ammo" are kinda weird (the "soulcube 25/25" stuff), i don't understand how it works, I'm still digging into bdbe scripts...
And the powerups are still missing too.
When all of these will be solved I'll release an update.
Here's the BD:BEv3.1d compatible version :
Mediafire.com