The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Report CatsVisor HUD 1.6e
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
CatsVisor1.6e.zip
Category
HUDs
Uploader
SchrdingCat
Credits
XV117, KEENO7 and Saegiru
Added
Updated
Size
8.7mb (9,126,695 bytes)
Downloads
3,344 (8 today)
MD5 Hash
df52f3298b2b70567eca5cd60640d1bb
Embed Button
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Description

A Custom visor HUD based on KEENO7's Dynamic HUD and highly inspired by XV117's NewDoomguy Visor. It's compatible with Vanilla Doom, Brutal Doom v21 (+ some addons like tomtefars extension 1.8b, mutators1.5.4, D2016Arsenal) and some other mods (Project Brutality 3.0, BeautifulDoom, HardDoom, SmoothDoom, ComplexDoom Clusterfuck, BrutalDoom64, BrutalDoom:BlackEdition). Now works with 4:3 , 16:10 and 16:9 resolutions !

Preview
CatsVisor HUD 1.6e
Comments  (0 - 50 of 132)
D00Dguy
D00Dguy

Looks cool!

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wasabi25761
wasabi25761

could you do a version for Complex Doom ClusterFuck?

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SchrdingCat Author
SchrdingCat

i had a look at this mod (huge pack of mods in fact) and that's a **** ton of weapons and items... maybe when i'll have time

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SchrdingCat Author
SchrdingCat

Complex Doom ClusterFuck version added

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myDOOMmakemeQUAKE
myDOOMmakemeQUAKE

Yeah I wanted too

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SchrdingCat Author
SchrdingCat

version 1.4d (included in the zip file) is compatible with ComplexDoom Clusterfuck.

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Shockwave_S08
Shockwave_S08

Bug Report: Brutal Doom's "DualPistols" weapon shows 0 on the top ammo counter, yet the single Pistol operates just fine.

Feature Request 1: Will there be reserve ammo counters for the following, in a similar fashion to Grenades?: 9mm Bullets, Shells, Rifle Bullets, MG42 Rounds, Rockets, Plasma Cells, Cells, Souls (for Unmaker), Revenant Missiles, Napalm (for Mancubus Cannon and Flamethrower)

Feature Request 2: Will powerup timers likewise be added to the left side of the screen, to "stack" with the armor protection level?: Partial Invisibility, Invulnerability, Infrared Goggles, and Radiation Shielding Suit

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SchrdingCat Author
SchrdingCat

Thanks for your bug report.
I fixed the problem with the dual pistols and added ammo indicators on the right, that's a good idea.
For the timers i only moved them on the left border of the screen i dont think they will fit in the armor "box" because of their font.

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XV117
XV117

Hey to reduce the size, it would be advisable to divide the hud in Base that would be the sprites and SBARINFO and the other part as the code as ACS, it would not be a bad idea, not many mix Tomtefars Extension with BD Mutators along with Beyond Hell and Earth.

It would be something like this:

CatsVisorBase_X.X.pk3
CatsVisorC_BD21 + TE.pk3

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SchrdingCat Author
SchrdingCat

Thank you for the advice ! I'll try to do that asap

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Guest
Guest

Somehow this doesn't work for me

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SchrdingCat Author
SchrdingCat

Which doomport are you using ? With which mods ? Maybe i can help you ...

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Kfoolu
Kfoolu

Any chance you could make this work with 16:10 resolutions? Visor doesn't show up and the rest of it is stretched.

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SchrdingCat Author
SchrdingCat

I don't know if i can update each version to work with different aspect ratios(for now it's 16:9 only), it will probably be quite long and i'm still a novice with doom modding. But if you tell me which version of my mod you use i can try to make one that works in 16:10

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l.strain
l.strain

loving it top job!

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SchrdingCat Author
SchrdingCat

thanks !

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3m_2oo5
3m_2oo5

i`m trying to use this visor with latest build of project brutality 3.0 and the problem is, that i cannot see the ammo loaded / total. in any weapon.

it shows the proper number of mines and grenades, but as for the weapon, it shows only nape and 0 / 0

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SchrdingCat Author
SchrdingCat

I just downloaded and tried the latest build and ammo counters/bars are ok. Make sure to load only "CatsVisorC1.3_ProjectBrutality3.0.pk3" after "CatsVisorBASE1.3.pk3" and it should work fine.

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3m_2oo5
3m_2oo5

i am extremly sorry sir,

i am an idiot :)

i was using brutal doom version all the time (since i was playing only BD recentyl) and i have only that one unpacked to my skins folder..

therefore i was trying to use BD version with PB..

now i check the zip in downloads folder and there she is..

Sorry for trouble !

Thanks for help !

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SchrdingCat Author
SchrdingCat

no problem :)

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maximo999
maximo999

Hi, could you put the hud in 4: 3?

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SchrdingCat Author
SchrdingCat

Hey, it's already compatible with 4:3 resolutions. What resolution did you try ?

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darkmarmy2
darkmarmy2

Why hide the HUD? Now I can't tell if it's working or not...

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SchrdingCat Author
SchrdingCat

Fatalities are 3rd person animations so i think it's appropriate to hide a fisrt person hud during the animation. What do you mean by you cant tell if it's working or not ?

Reply Good karma+2 votes
darkmarmy2
darkmarmy2

It's probably because I'm using Zandronum. It appears for a second, then vanishes. On GZDoom, I can see it clear as day.

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SchrdingCat Author
SchrdingCat

I just tried with zandronum and indeed, it looks like something is going wrong. I'm trying to solve this

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darkmarmy2
darkmarmy2

Take your time. For now, I'll have to use GZDoom.

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SchrdingCat Author
SchrdingCat

The script i used to hide the hud doesn't work with zandronum. I simply removed it from zandronum versions. Thanks for the feedback !

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darkmarmy2
darkmarmy2

Anytime.

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Guest
Guest

Is this compatible with DOOM 4/2016 Arsenal ?, if it is not, please make it compatible.

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SchrdingCat Author
SchrdingCat

No it's not for now. I'll do this for the next update.

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Linus.Hyper
Linus.Hyper

Sickest visor I've seen, in a good way

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SchrdingCat Author
SchrdingCat

Thank you ! :)

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IDDQD_1337
IDDQD_1337

Working with Brutal Doom: Black Edition

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SchrdingCat Author
SchrdingCat

I will make a version compatible with BD:BE 3.1d. (If you try now, some weapons will have no ammo counters)

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IDDQD_1337
IDDQD_1337

I found a couple of bugs:

1. Pistol Ammo
2. Shotgun Ammo (8-gauge for Shotgun and 12-gauge for Super shotgun)
3. Plasma Ammo And BFG Ammo
and more

Imgur.com

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SchrdingCat Author
SchrdingCat

I'm on it, the weapons(and armors) are done but I have some problems:
- My stamina bar works with the new stamina system but I don't know how to hide the indicator that comes with BDBE...
- soulcube "ammo" are kinda weird (the "soulcube 25/25" stuff), i don't understand how it works, I'm still digging into bdbe scripts...
And the powerups are still missing too.
When all of these will be solved I'll release an update.

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SchrdingCat Author
SchrdingCat

Here's the BD:BEv3.1d compatible version :
Mediafire.com

Reply Good karma+3 votes
Linus.Hyper
Linus.Hyper

Even though the visor is for Brutal Doom, will it still work in vanilla Doom on a source port?

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SchrdingCat Author
SchrdingCat

Yes ! It's compatible with vanilla doom on GZDoom and Zandronum (and lots of other mods like beautifuldoom, smoothdoom, harddoom...)

Reply Good karma+3 votes
Linus.Hyper
Linus.Hyper

Nice! :)

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Linus.Hyper
Linus.Hyper

If I use a WAD with a custom mug, will that also change in the Catvisor?

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SchrdingCat Author
SchrdingCat

It depends on your load order. If my mod is the last you will see the catsvisor's custom mugshot if not it can be overwritten.

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Linus.Hyper
Linus.Hyper

Alright, cool. I want to try it out with "Accessories to Murder" Forum.zdoom.org

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SchrdingCat Author
SchrdingCat

Ammo counters won't work with this mod because it adds new weapons. Here's a compatible version : Mediafire.com

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Linus.Hyper
Linus.Hyper

Thanks! :)

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SchrdingCat Author
SchrdingCat

hum i forgot the armors !
Mediafire.com

Reply Good karma+2 votes
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