The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Provides a alternate pistol, to the one featured in the optional addons for Brutal Doom. v1.21e cleaned up weapons frames when kicking. v1.21d now has ability to throw grenades and unload the weapon (PB version also updated to use its features). v2.1 Added compatible version with ProjectBrutality (initial PB). Old version is still included in case you use a older Brutal Doom.
This is just a pistol mod I just wanted to make for Brutal Doom.
Its my first mod for ZDoom so I know it sucks.
Stats for Assault Pistol:
Damage: 12 (For comparison, the Rifle does 9 damage per bullet)
Accuracy: 0.2 (That's accurate)
Clip Size: 12
Alt Fire: N/A
Originally Made by: Neccronix
Edited by: Kirpi4 - <!-- l -->viewtopic.php?t=34993<!-- l -->
Slightly Edited by: The Witch (Me)
Firearms: Source 1.0 Weapon Fire Sounds + Royalty-Free
DL link for the sounds in the youtube description
Mainly just edits of Sgt Mark IV's Code
Previous Versions Video, Sprites and Sounds:
Previous Sprite Versions:
Spoiler: Duke 64 - Pistol
Originally Ripped by Turbo:
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Silenced Duke 64 Pistol - With Black Fingerless Gloves:
I couldn't find the original person who did the sprites for this, I do know it came from these forums though. The first image you get for Silenced Pistol in a Google Image search are the sprites I used.
And I edited them slightly.
Spoiler: OLD - v1.1.1 and previous versions
Shamelessly stolen from this:
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Fires fairly quickly though its semi-auto.
Takes out Zombie Men, Sargents, and Imps fairly quickly. Head shots on the first two are 1 hit kills, Imps take 2 Head shots.
Due to the small clip size, its not good against groups, or anything that can soak up damage or has no head hitbox, aka: Pinkys
Has a reload animation.
No more Alt Fire, if you want to melee, use the kick.
When you use a Meat Shield it will now also use the pistol instead of the rifle, though you need to aim above the crosshair to hit stuff, and you can't hit anything at close range due to the meat shield being in the way.
When you expend all your ammo while using a Shotgun Guy Meat Shield, after you throw him away, the sprite for holding him pops back up for a second.
Spoiler: v1.2 - 11th July 2013:
Changed Weapon Sprites including the Meat shield sprites
New Weapon Sprites means it now has a reload animation
Edited the rounds ejecting from the gun to be closer to the actual ejecting port
Moved the pistol clip dropping to closer to the gun
Made the gun fire quicker (its slow firing was starting to annoy me)
Removed Alt Fire/Melee - Just use the kick if you want to melee
Added Credits to the release.
v1.1.2 - 9th July 2013:
Changed Firing Sound
v1.1.1 / 2nd July 2013:
Removed code (Zombie Killer's code) that wasn't necessary, I think I removed it all...
v1.1 / 2nd July 2013:
Added Meat Shield sprites, with the Pistol working properly with Meat Shields.
Note: You need to aim slightly above the crosshair while using a Meat Shield, also you can't hit anything right in front of you while using a Meat Shield.
Changed the Alt Fire to a Melee attack (pretty much just copied the left fist attack)
Feel free to comment and the like, I just really wanted to use a pistol in Brutal Doom, and this was a result of it. Maybe someone else might enjoy this as well.
This will probably be the last update for this weapon, I do have some other weapons in mind I want to make.