In this part of my "research" I will not really add new info, but rather update the previous parts (mostly with new images rather than something else). The article is image-heavy.
Remember those guys from the first part?
I have found two similar images:
I've also managed to find the nice concept arts of mercenaries and other enemies I mentioned previously:
More level concepts:
Now let's see screenshots of different levels:
-Some unnamed levels
-The unnamed old level with a deleted evening skybox (appeared in the first part of the article)
Coastline:
Notice the bumps on the scope texture:
Military base:
Some indoor areas:
More indoor areas shown in some german magazine
More pages from articles
Here is another unnamed evening level:
And here are some screenshots from an unnamed swamp level:
Notice the different water plants:
These are the screenshots of an unnamed river level (as it turned out, it was a part of the level I'll tell you about next, at the time it was called ab_stealth_harry, if I'm not mistaken):
The base image for the old menu's background was probably made on this level:
This level also appears on a picture from game magazines (PC Action, Gamestar)
-An unnamed level with clear sky (that ab_stealth_harry):
Notice the old patrol boat:
-The old Training:
A screenshot that was probably being turned into a "concept-art"
-The old Carrier. Notice the different placement of Machete:
An enemy holstered his pistol awkwardly:
-The old Fort
Buggy driver shoots with his own rifle:
Look at the old grenade explosion particles:
Trees had too high-quality (maybe real-time) shadow instead of a blurry pre-generated one:
-The old Pier:
A strangely foggy area that seems to be some place on Pier:
Humvees probably had no destroyed model early in the development:
-The old Research (or similar level)
-Some unnamed evening level (seen in a 2003 Gamestar video review):
-The old Treehouse (or a similar level)
-The old Steam (or a similar level):
Merc Cover with an old Cover cap:
This level can be seen on a picture from a game magazine:
Video footage of this level (notice the different M4 sounds):
-The old Regulator:
-Some unknown indoor area:
-The old Catacombs:
-The old Factory:
-Some unknown level:
-Valerie with blonde hair (possibly due to weird rendering):
-A screenshot showing nightvision:
-A screenshot showing different "Press use" indicator:
-A different gunboat model:
The editor screenshots
The unnamed river level (ab_stealth_harry):
The unnamed level with clear sky (ab_stealth_harry as well):
Apart the different name the editor had different models for triggers and such:
Those two pictures look like disc covers:
Some screenshots from a game magazine:
Binoculars are almost finalized, but the equalizer remains:
Buggy dashboard is finalized:
I took most pictures here:
Web.archive.org*/http://farcry.gamesweb.com/farcry/img//*
That is all for now, but I'm sure I'll find more new info and media, so be ready for new updates!
My sincere apologies for a long time of waiting.
I was and I am still quite busy.
I want to remake the oldest map and remake the oldest HUD, but I lack skills for the first task and I'm not ready morally to make the other.
thank you anyways for posting this nice article :) love to see all those pictures and magazine sites. they bring back rememberings from old days 2002 / 2003 where i have had readen every little piece about farcry in all mag's i could get in my fingers. was a great time :)
I honestly thought you took that time to gather that huge pile of material that you posted.
Some of those look like Far Cry 3 on the first CryEngine, especially the ruins and the wooden bridge. I suspect they might have been carried on from those concepts into a much later game.
It was well worth the wait. I will enjoy a long browse through the material from back in the day.
Seeing all those pictures bring back so many memories.Back in the day i used to have a potato pc running far cry even at its lowest setting possible.
You continue to amaze us with your incredible research.
Hope you are closer to a release since your last update :)
Thankyou changeroftheways, I spent a most enjoyable hour browsing these old images, and will be back for more. Thankyou for saving these, now they will never be lost.
Awesome work like always! And I also want to thank you for the huge amount of information which I haven't even know.
holly **** thats a lot of text ,and im afraid my laptop wont eaven run after installing this xD
Thank you so much for this great article!
This brings back old memories! I remember Far Cry so well from back then. It was the first game were i did see textures with bumpmapping and i simply COULDN'T BLIEVE IT! Textures with depth! Now we don't know any better, but back then it was simply a real mistery and miracle to us gamers.
Great article!
Leon
This material is a signature part of the CryEngine history. I take my hat off to the article authors, you've done the great job!