Sprawling techbase medley with surreal interludes in hell. Assume the usual twaddle about teleportation research gone awry. This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime. (This represents about half of the map I had planned before I hit the seg limit; I may finish the second half at some point before the Earth finally plunges into the Sun.)

RSS Reviews
8

SwiftyMagee says

Agree Disagree

A short but sweet 1 map wad. Great layout and design. Feels like it was made back in the 90's, and I definitely mean that in a good way. Only con I can think of is that Breach is just a single map and not a megawad, and when your only negative is that there isn't any more, that's not a bad thing!

4

TheUnbeholden says