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Brawl will consist of 9 player models 12 maps along with 20 weapons. The aim of the mod is survival. Who can fight and who cant. Imagine hold moves, pushing, throwing and if we can combo moves. The first release may not have it all and a more detail description will come very soon. Player Ideas: Wrestlers Street Fighters Martial Arts Submissions You will pick the fighter you want to be and attempt to win. You will have custom punches and kicks for each fighter. The main goal is for each fighter to have a grab and combo move. Map Ideas: Bar Parking Lot Drained Swimming Pool Things we are planning: *Third Person *Expanding to become something truly unique/amazing/cool. *weapons, gore, etc, large environments where you can move around in. Being able to pick up barrels *Animation "getting kicked through windows into the next room or maybe peeling flesh, clothes that get ripped/fall off" *Customizable characters *More Ideas Soon
That model is awesome looking! Great job!
i wish i had abs like that!
If he was only black...
keep 'im white, we've all seen enough "thuggin'" fighters.
Good lookin model!
Hell does the race REALLY matter? Anyway, to those who would nay-say Source as "not a next-gen engine", this looks somply incredible, I don't think VALVe made HL2 look as good as it couldve, thanks to their conservative use of bumpmapping, BTW, is that soft-self shadowing I see?
The shadowed mapping for the legs shouldnt be that soft.. I think it's easier to do this through normalmapping, but It looks a bit strange with those smudgy curves on the pants.. I would say you have high specularity/cubemap on the metal parts and some weak cubemapping at the boots!
normal mapping are so ugly i dont know why people use it if they dont know how to utilize it