Based on the Marc Laidlaw short story--Epistle 3--Boreal Alyph aims to capture Valveā€™s lost vision, and bring a fun, and satisfying end to the celebrated Half-Life series. Epistle 3 is a synopsis of Half-Life 2: Episode 3, written by ex-Valve writer, Marc Laidlaw. Since its publication in the the 25th of August, 2017, Half-Life fans at Keep Away From Fire have been working hard to bring Epistle 3 to life in the source engine.

Report RSS Update Two

Archive of Update Two. General info, and showcase video.

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Well, it's been quite some time. Let's catch up on what we've been up to, shall we?

The main target of development at this time is to get the most out of Source Engine - this is why we were focusing on shaders and skipping some limits drawn by SE. We'll be using re-written deferred rendering system (screenshot of WIP!) and new GUI (not based on Valve's VGUI2) system.

Making assets (heavily focused on Combine theme for now) is mostly in concept art form for now. Our artists are focused on learning and practicing the Combine theme to give a completely new, fresh, but still nostalgic feeling of Combine architecture and interiors. Before these assets are completed, level designers are forced to be using original HL2 ones as a temporary replacement.

Narrative has an important role in our game as it concludes the HL2 franchise. We are digging through HL2 original storyline, Google Street View, books and references about places our game takes place in - everything to maintain a consistent plot and feel of the environment.

Gameplay mechanics in HL2 are obsolete nowadays, thus we redesigning them to make them feel more modern and up-to-date. We are not making a brand new game, so, don't worry, some original aspects of classic HL2 gameplay are being kept. We want our game to feel more smooth and realistic, by keeping it as responsive as possible. Rewritten walking algorithms, brand new combat system and new gameplay elements are a promise.

Oh, and if anyone was interested, we patched ABH. Sorry, speedrunners…

More and more to come. We are working on this game everyday, talking about concepts, making new assets, getting mad at our lovely Source Engine and, most importantly, having fun. Sounds interesting? Well…

Become a KAFF member today!

We are looking for new developers interested in making the game that we've all been waiting for, on Source Engine! For more info, please visit our Discord (which is needed to communicate with the team anyway!) and check the #readme text channel for more info!

And as always…

Keep Away From Fire!


Great news! Keep up the good work!

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I'm not on the dev team, but ABH is un illegitimate exploit and a bug that should never have existed in the first place. Suck it.

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How did you patch Accelerated Back Hopping?

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