Based on the Marc Laidlaw short story--Epistle 3--Boreal Alyph aims to capture Valve’s lost vision, and bring a fun, and satisfying end to the celebrated Half-Life series. Epistle 3 is a synopsis of Half-Life 2: Episode 3, written by ex-Valve writer, Marc Laidlaw. Since its publication in the the 25th of August, 2017, Half-Life fans at Keep Away From Fire have been working hard to bring Epistle 3 to life in the source engine.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hello! Welcome to the Boreal Alyph November 2018 update.

It’s been quite a while since our last update. In the meantime, we’ve significantly re-structured and re-organised our team. Additionally, we’ve made significant progress in updating the Source Engine, as well as new additions to level design, systems, and artwork.

We’ve been hard at work since the last update, and have overhauled nearly everything. Keep in mind that everything you see, however, is a work in progress. It may change drastically before the final release.

To start with, we’d like to show you our crowning achievement thus far. We’ve made significant progress in bringing the Source engine’s graphical capabilities more in line with modern titles. The first aspect of this is Physically Based Rendering (PBR). PBR is a rendering technique that has become extremely widespread in the past few years. It allows for far more accurate shading and reflections than the traditional rendering methods used by Source. Both models and brush geometry are able to make use of PBR shading. If you’d like to know more about PBR, you can learn more about it here.

On top of this, we’ve implemented subsurface scattering, which simulates the bleeding of light through materials like skin, liquid, and plastic. This will allow us to have far more realistically lit humans and aliens, enhancing the immersion and believably of our characters. You can expect more news regarding features like these in the future.


Boreal Alyph's November Update


With new graphical updates, comes new gameplay improvements. Our first step towards this end is improving the way weapons feel. This includes making them more effective, engaging, and satisfying to use, while still maintaining familiarity. Recoil has been made punchier, and most weapons will travel upwards while shooting. Accuracy is also affected by how long you shoot. These changes have been kept subtle and tasteful. We’re not looking to alter the core identity of the game.

A great amount of attention has been paid to weapon sound design. A whole procedural system has been crafted to ensure that our firearms sound detailed, varied, lively, and credible. Gunshots will reverberate dramatically through the environment, and change based on your surroundings. We currently have five different environment types implemented, and more features enhancing detail and nuance are in the works.

Environments showcasing Boreal Alyph's reverb technology


An article discussing weapons in the game can be found here.

We’ve also taken the first steps in overhauling the AI of certain enemies to make them more engaging. So far we’ve made combine soldiers flinch more frequently in response to being shot, as well as boosted their accuracy. A medic variant, who administers first aid to fellow soldiers, is also in the works. Expect more changes like this in future updates.

We’ve put together a brief demonstration of our game’s combat in action. Keep in mind that everything you see is still a work in progress, and subject to change before the final release.


Boreal Alyph combat demonstration


Our musicians have been hard at work creating brand new tracks, attempting to faithfully recreate the feel of Half-Life’s original score — while maintaining its own personality. Take a listen to this score sampler and throw some feedback our way.


Boreal Alyph score sampler


Our artists have been developing plenty of new concept pieces for the team. We’ve gone through several design iterations of Alyx’s new winter gear, while retaining the essential elements of her design. You might notice another familiar face here as well.

alyx
New concepts for Alyx Vance in winter gear


barneycombine

New outfits for Barney Calhoun (Left) and some armour variants for a Combine soldier (Right)


Our landscape artists have also been working on some possible arctic environments for Gordon to traverse through during the course of the game.

arc 1

arc 2arc 3

Concept pieces depicting various locations Gordon may traverse on his journey


Finally, if you think you possess the skills needed to help this project progress, please join us! We are currently hiring for these positions:

  • 3D Artists
  • 3D Animators
  • A.I. Programmers
  • Concept artists
  • Level designers
  • Programmers

You can find our application form here.

We will do our best to be increasingly transparent with our progress, without spoiling some of the things we have going on under the hood.

We appreciate the support of our community and the Half-Life community at large. We’ll see you again soon.

- Keep Away From Fire

Update Two

Update Two

News 3 comments

Archive of Update Two. General info, and showcase video.

Update One

Update One

News

Archive of Update One. Studio re-branding, and concept sketches.

Comments  (0 - 10 of 21)
alialatrach
alialatrach

I really hope by the time PB & BA come out i get a much stronger Laptop to play them, i only had NVIDIA GEFORCE GT for now althought i do know i still can run Boreal Alyph since it's on the source engine, good luck with this project and my your hearts be your guiding key (Kingdom hearts line)

Reply Good karma Bad karma+4 votes
abgmuhdfarmeezulterm
abgmuhdfarmeezulterm

same.

Reply Good karma Bad karma+1 vote
Dieagamer101
Dieagamer101

I swear, If valve announces half life 3 during this mod's development, Im going to kick Lord Gaben in the balls.

Reply Good karma Bad karma+6 votes
hillionliat
hillionliat

If it will come out Valve probably won't use the leaked Laidlaw script

Reply Good karma Bad karma+2 votes
fooparistics
fooparistics

I know I'm probably going to get downvoted for this but. when do you think we'll start seeing some ingame map screen shots. please don't think I'm trying to rush you guys or anything, just feeling excited about the game.

Reply Good karma Bad karma+2 votes
Guest
Guest

Is it possible we will see anything of Adrian Shepherd? If this is acting as an unofficial ending to the HL canon it would be cool to see his story get a conclusion.

Reply Good karma Bad karma+1 vote
SchwartzKAFF Creator
SchwartzKAFF

There are no plans to feature Shephard in Boreal Alyph. We aim to bring Half-Life 2's story to a close. Shephard was never apart of Half-Life 2, therefor, no Shephard.

Reply Good karma+3 votes
Quiver5
Quiver5

I do not know how I did not find out before this project. It looks incredible, seriously, I've been fascinated by all the material they are presenting.
  Especially because in their small test gameplays, the gameplay looks faster and more frenetic than it was HL2 and its Episodes. It is somewhat similar to the gameplay of HL1.
I am also very interested in the new features that are implemented in the engine. Many people consider that the Source is already obsolete, but it is obvious that it can still give a lot of itself. Watch games like Black Mesa.
  And speaking of that game, I think you could take as an example many of the graphic features that CC has implemented in the engine, to create something similar in Boreal Alyph. For example, a new support of light and complete dynamic shadow, lends flare, god rays, support for multiple layers of textures, etc.

  I know you will do a great job, and I wish you good luck.

Reply Good karma Bad karma+4 votes
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Hey can your mod additions be easily applied to the OG Half-Life 2 and it's first two episodes? I read your weapon article and would love to see those gunplay changes made to stock Half-Life 2. Maybe you could package that all together, so when downloading your mod, the player gets the complete package for replaying Half Life 2 and all it's content & episodes, before he gets to your new third episode, which is based on Valve's original plans for the official Episode 3. It's like the Perfected Half-Life 2 mod with unofficial episode 3 expansion campaign to play and maybe finally finish the narrative. YEEEEEEEE! I want to re install Half Life 2, just cause I saw this mod for the first time today. Good job and thank you. Hope it gets pushed out the door without getting stuck in development hell. Good luck.

Reply Good karma Bad karma+5 votes
abgmuhdfarmeezulterm
abgmuhdfarmeezulterm

We have mmod.

Reply Good karma Bad karma+1 vote
Nukedrabbit95 Creator
Nukedrabbit95

Boreal Alyph involves changes to the code of the game, so no. You will be able to place Half-Life 2 maps in Boreal Alyph directory and play them from the console, but this won't be supported. Some features won't work as they rely on the maps having specific entities or settings in them to work.

Reply Good karma+2 votes
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Awwww. :( Damn, the transition from the OG half life 2 and both episodes to your game will be intense, as your gunplay seems superior to the vanilla. Any mods for OG that you recommend to enhance the gunplay? Any personal favorites of yours?

Reply Good karma Bad karma+2 votes
__charlie
__charlie

there's the obvious go to answer of smod but there's also what seems to be a modern day version of smod called mmod that's coming out on christmas day. it looks pretty good so far. Moddb.com

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life 2: Episode Two
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Twitter

Latest tweets from @kaffsoftware

RT @LunaRyuko: cereal when has no milk vs cereal when has milk T.co

Mar 22 2019

WIP shots of our new headcrabs. Don't mind the glow. We're working on the lighting system. :) T.co

Mar 13 2019

Friendly reminder: The (WIP) boys are back in town. Youtu.be

Mar 13 2019

Female rebel. Made by our talented concept artist Khuseyn, whose artstation you can find here:… T.co

Mar 12 2019

Male rebel. Made by our talented concept artist Khuseyn, whose artstation you can find here: Artstation.com T.co

Mar 12 2019

T.co

Mar 7 2019

Kirov mines entrance. Made by our talented concept artist Khuseyn, whose artstation you can find here:… T.co

Feb 24 2019

Kirov village. Made by our talented concept artist Khuseyn, whose artstation you can find here:… T.co

Feb 24 2019

Kirov approach. Made by our talented concept artist Khuseyn, whose artstation you can find here:… T.co

Feb 24 2019

Tags

Boreal Alyph has not been tagged yet.

Embed Buttons
Link to Boreal Alyph by selecting a button and using the embed code provided more...
Boreal Alyph
Statistics
Last Update
Watchers
259 members
Articles
3