Blood, released by Monolith in 1998 was one of the most popular games of all time, retaining a cult following even today. Many consider it the finest first person shooter, following the protagonist Calebs attempts to seek retribution against the God Tchernebog. It was created in the Build engine, developed by Ken Silverman. The Build engine was a DOS based 3D engine, which was capable of some very amazing effects and graphics back in its day. With Blood Source, we arere-vamping Blood and transferring it into Valves Source engine. The game and its atmosphere will be preserved, along with its pop reference and cult humor. The source engine will enable us to recreate this wonderful game in stunning high-resolution graphics, fluid physics, and high-quality audio. Most of all.....we will be making it more...Bloody...

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Okay! Screenshots, and new Chosen ones.

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Okay guys,

We have some progress!

Currently, I'm still working on mapping and texturing the first few maps. We have some screens on our Images page of the new weapon models. As you can see, they look identical to the origional game, which is exactly what I hope to acheive: The same game, only more atmospheric, surreal, detailed, graphic and more.....Bloody.

On another note, I have recruited two new additions to the Chosen team.
Dave, who will deal with Modelling and Texturing, and Ian, who will deal with development and texturing.

More screens soon guys! Keep tracking!



Is looks nice when it will come a release?

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Good Luck ! I am waiting every day :)

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