Contains the first publicly released version of Blood On The Sand.
Changelog:
- 04.05.2011 - Beta 1:
- First beta release
- 04.05.2011 - Beta 2:
- Fixed: campaign structure
- Fixed: missing cly_jukebox.sqf errors
- Fixed: text and briefing typos
- Pre-emptive Strike:
- Fixed: identity of player
- Added: automatic save games after the completion of
each objective
- Combined Arms:
- Fixed: identity of player
- Fixed: attack not triggered
- Added: automatic save games after the completion of
each objective
- 05.05.2011 - Beta 3:
- Fixed: text and briefing typos
- Combined Arms:
- Fixed: attack is definitely triggered now
- Fixed: ending errors
- Added: briefing clause saying "5" is the engineer
- Added: hint to make it clear when task 5 is failed
due to the death of "5"
- 05.05.2011 - Beta 4:
- Fixed: text and briefing typos
- 05.05.2011 - Beta 5:
- Fixed: text and briefing typos
- Combined Arms:
- Fixed: ending errors
- Flanking Maneuver:
- Fixed: potential guerillaRescued variable error
- 08.05.2011 - Beta 6:
- Fixed: text and briefing typos
- Fixed: missing cly_jukebox.sqf errors
- Fixed: disabled the ability to save during the endings
- Added: story exposition at the end of Damned and
The Right Thing
- Flanking Maneuver:
- Fixed: other units firing during end cutscene
- Onslaught:
- Added: automatic save game after the defeat of the
counter attack
- The Final Stand:
- Fixed: identities of player
- Fixed: player's weapon data is saved
- Fixed: dead team members no longer seen in the SUV
- Fixed: error upon securing the compound
- Added: automatic save game after disembarking Ural
- War Crimes:
- Fixed: missing sounds
- 11.05.2011 - 1.00:
- First finalized release
Creative mod picture
sounds fun