Blood Extra Crispy is another mod created by me that will try and change things up once again for another classic game of my childhood. Expect more weapons, more fire modes, more gore, gameplay enhancements, and pretty much what's expected from yours truly. If you're looking for a fresh new experience with Blood then look no further. Thanks to Nightdive Studio's latest KEX engine release, Blood Fresh Supply has opened up a whole new world for Blood modding. Blood Extra Crispy is my attempt at kicking things off with a bang.

Post news Report RSS VERSION 0.4 IS LIVE!!!!!!

Version 0.4 is now available for all those opting into the Open Beta for BEC. Download and give any feedback you feel is necessary. Thank you to everybody who has been participating. You have made the updating process extremely fast. Have fun and enjoy.

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10-18-19 - Changes in version 0.4 *******************************************

Fixed voodoo doll pickups still not giving full ammo.
If a map is finished while in the Grimoire's Demon Mode you will start the next map still in Demon Mode for the remainder of the Demon Time you still had in the previous map.
Priest (Red/Orange) Cultists are now immune to fire damage.
Gave Priests their own flamethrower projectiles that do half the damage that the player's flamethrower does.
Decreased the flamethrower attack distance a bit for the Priest Cultists.
Greatly reduced the chance of fire being created by Life Leech Fire Mode 1 and Turret Mode projectiles.
Increased the distance that the Flamethrower's Fire Mode 2 projectiles can travel.
Gatling Gun only gives you a move speed penalty when firing in Overkill Mode.
Diving Suit Powerup time length has been increased from 30 to 240 seconds (close to Duke3D's time).
Added a headshot system that will add 25 points of damage to all successful headshots.
Headshot death animations are now only triggered by shooting enemies in the head.
Reduced Blasphemous Canisters' bullet spread by 50% for Fire Mode 1.
Reduced Blasphemous Canisters' bullet spread by 25% for Fire Mode 2.
Reduced Blashpemous Canisters' Purge Cooldown Time from 15 to 10 seconds.
Fixed a firing sound bug when shooting enemies at point blank range with the Dual Sawed-Offs.
Set the Dual Tommygun Fire Mode 2 firing sound to it's own channel.
Fixed a firing sound bug when shooting enemies at point blank range with the Gatling Gun's fully loaded Volley Fire Mode.
Fixed a firing sound bug when quickly reloading the Gatling Volley Fire Mode right after shooting off a Volley.
Removed the impact sound effects for shrapnel spawned by Remote Bombs and the Sawed-Off's explosive shells, thus fixing the cancellation of explosion sound effects when the shrapnel is spawned.
Reduced the amount of shrapnel spawned by Sawed-Off explosive shells from 50 to 25.
Fixed a bug where shooting enemies at point blank range with guns would not register a hit.
Screen no longer gets dark as you begin to drown underwater.
Screen flashes when picking up items have been removed.
Mother Spider can now spawn up to 20 spiders instead of 10.
Mother Spider can now spit acid at you when at a distance.
Mother Spider can now bite you when in close range.
Getting too close to Cerberus will burn you.
Cerberus explodes several seconds after being killed damaging anything nearby.
When in Demon Mode you will look like a large, winged demon.
Melee Attacks when in Demon Mode have had their attack distance increased to match the Pitchfork's.
Melee Attacks when in Demon Mode have had their damage rates reduced to balance out boss fights.
Melee Attacks when in Demon Mode have new heavier swinging sound effects.
Quick Knife Melee Attacks for Revolvers and Flareguns have had their attack distance increased to match the Pitchfork's.
Quick Knife Melee Attacks for Revolvers and Flareguns have had their thrust (pushback) reduced.
Beasts can now throw streams of fire at you, when not under water, when out of melee range.
Added an extra stomp sound to go along with the Beast's original stomp sounds.
All Stone Gargoyles, including Cheogh, have had their minimum projectile attack distance reduced so that there is not a gap in between the melee range and the distance attack range anymore.
Large Spiders can now spit acid at you when at a distance.
Added new explosion effects for Tchernobog's blue flaming projectiles.
Tchernobog's health has been increased from 32 to 160.
Tchernobog's mass has been increased from 1500 to 15000.
Tchernobog now has a chance to fire the same column of fire as the Life Leech's Fire Mode 3.
Tchernobog has the chance of becoming invincible while darkening a room for a short period of time and then spawning in either Axe Zombies, Hellhounds, Flesh Gargoyles, or occasioanlly a Phantom.
Tchernobog now has a much more epic death sequence that can damage anything nearby.

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dave_5430
dave_5430 - - 2,114 comments

Hell yeah!

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SweetRamona
SweetRamona - - 5,114 comments

Do you think you can replace the Trenchgun Sounds with the Shotgun Sounds from the S.T.A.L.K.E.R. Games?

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VGames Author
VGames - - 3,971 comments

I can look into it. Do u have a link?

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VGames Author
VGames - - 3,971 comments

Will check it out for sure. Thanks for the link.

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