9-28-19 - Changes in version 0.2 *******************************************
Fixed the weapon positions on weapon select keys for easier access:
1 = Blasphemous Canisters
2 = Duel Flare Guns, Single Flare Gun.
3 = Dual Sawed Off, Trench Gun, Single Sawed Off
4 = Dual Tommy Guns, Single Tommy Gun
5 = Napalm Cannon, Flamethrower
6 = TNT, Proxy, Remote
7 = Gatling Gun
8 = Tesla Cannon
9= Life Leech
0 = Grimoire, Voodoo Doll
Added a better installation process that also allows BEC to work with custom addons and map packs.
Added better tracer sprites.
Removed the ability to auto reload weapons by switching weapons.
Reduced the recoil for the Gatling Gun fire modes.
Reduced the spread for the Gatling Gun fire modes.
Gatling Gun loads up rounds faster for the volley shotgun-like fire mode.
Gatling Gun bullets have had a 2 point increase to their damage output.
Increased the pickup radius for tossing back dynamite thrown by Cultists.
Ammo for the Voodoo Doll or the Life Leech will not regenerate unless you own the weapons.
Allied Zombies will now lose the Voodoo Doll symbol above their heads when killed by the Voodoo Doll.
Made damage resistance even higher when in Demon Mode to compensate for higher difficulties.
You can now use the Purge and Knife melee attacks with the Blasphemous Canisters (Dual Revolvers) when underwater.
Life Leech does not give the player health when hitting non living objects.
Life Leech melee animation speed has been increased.
Dead Bodies take a little less damage to gib.
Fixed severed Zombie Heads not spurting blood as they should out of water and in water.
Reduced the chance for blood to make splatting sound effects.
Trench Gun reloading speed has been increased.
Canceling the Trench Gun's reloading process will now raise the gun back up to immediately shoot it.
Tommy Gun bullets for both ADS and non-ADS modes, not the sweeping left to right fire mode bullets, have had a 2 point increase to their damage output.
Napalm Launcher charging speed has been increased.
Flamethrower fire stream impact damage has been doubled.
Demons spawned by the Grimoire throw fireballs at much longer distances.
Demons spawned by the Grimoire have much better aim when throwing fireballs.
Demons spawned by the Grimoire no longer try to attack pest like enemies (tiny Calebs, rats, hands, little spiders, bats, etc.)