The ultimate blitzkrieg experience. New physics upgrading the game engine to its limits. Actualized realism, closer to other titles like Close Combat. Features: -New implementation of objects, hills, slopes, mountains, flora, etc that avoid direct fire trhough them to units behind. -Increased ranges to real fighting distances -Increased survival strenght for infantry and real movement speeds -New penetration and armor physics adjustments -Map ramdom deployments and reinforcements to enemy and player. -In game music changed by distant battle sounds -Full historical research for each battle (tanks used by each division, maps, airplanes, vehicles...) -New units added.

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Some combat tips for help you adapt to the mod changes.

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-The defensive formation for infantry is good to survive artillery but have less vision and attack bonuses. Default is best for most situations.

-Some missions have outmap artillery support.

-Ammunition and logistics could be important in prolongued engagements.

-Artillery indirect fire range starts to work after the direct fire reaches his maximum point.

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