After 11 years making content for this game and working on mods i think i reach a good point to publish something. The most realistic mod in game in my opinion it's Mission Barbarossa. So i decided to implement new things and modify some physics of the game using this simple and focused mod with very good maps. At this moment, the new features are fully implemented in the main german campaign.
-New implementation of objects, hills, slopes, mountains, flora, etc that avoid direct fire trhough them to units behind.
-Increased ranges to real fighting distances (canons, small firearms, artillery indirect fire)
-Increased survival strenght for infantry and real movement speeds
-New penetration and armor physics adjustments
-Map ramdom deployments and reinforcements to enemy and player.
-In game music changed by distant battle sounds
-Full historical research for each battle (tanks used by each division, maps, airplanes, vehicles...)
-New units added.
-The defensive formation for infantry is good to survive artillery but have less vision and attack bonuses. Default is best for most situations.
-Some missions have outmap artillery support.
-Ammunition and logistics could be important in prolongued engagements.
-Artillery indirect fire range starts to work after the direct fire reaches his maximum point.
This is a version made for Blitzkrieg Steam based. It may not work on other blitzkrieg versions or need change directories. Only copy and paste on the...
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Привет, мод отличный, но часть одиночных миссий не работает, два артиллериста уходят от пушек и у советского союза есть пушки зис 3 которые появятся позже чем происходит кампания. Я надеюсь что это исправят. Также я очень благодарен разработчику за это мод.
Это не мод а лажа которая убивает весь баланс классики Восточного фронта )https://union.4bb.ru/viewtopic.php?id=63&p=27#p121340
About the ranges: On the german campaings maps are modified to have untrespassable objects for direct fire, including slopes, mountains and valleys. Unless you have a clear view you can't make a 1km shot to an enemy
About KV's and T34 being penetrated by low caliber weapons (20mm 37mm 50mm canons) The WW2 reports for the Soviet Union invasion o n the summer of 1941 said they were nearly imposible to destroy by penetration, but a lot of times they where disabled causing damage to the weapons, tracks, turret... As in reality, in game 95% of the times a single T34 or KV can deal a few panzers. Only luck or very good tactics can help you destroy this tanks. Most of the shots bounce. With the standard MB stats simply those combats doesn't exist, because IA don't shoot overarmored vehicles, so i made this workaround on the stats to make those combats occur in game. Maybe a problem with the difficulty settings can make the player units ultraeffective (you need to reset the settings to other difficulty an then to normal again)
Thanks for the link!
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Hello,great mod but i can play the single missions but not the campaign.
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