Blitz Mod speeds up ES2 gameplay, and adds new features. The dowload files include several smaller mods, which were created as part of this project and can be used on their own.
The Blitz Mod full compilation. A combination of all the mods recommended for the Blitz Mod experience. Adds new features and speeds up gameplay. Ideal...
Greatly increased movement points on engine and fleet engine modules. Old Values: (2,3,5,4,6) (1,2,3) New Values: (5,8,12,10,16) (5,8,10) Also roughly...
This update contains cosmetic fixes to the improvement type text.
All laws are available, no matter which party, or level your goverment is. Dictatorship now also recieves extra law slots at developement stages 3 and 5.
A mod that speeds up gameplay by adjusting system resource production. Saves time during play, and mod testing. Systems produce more Food, Industry, Dust...
Construct System Improvements that provide Command Points. Start with extra Command Points and vision on Empire HQ.
"Vineships" replaced with "Seedlings", which are much cheaper and faster. The idea is for the Unfallen to send out a lot of colonizers over a large area...
Reduces system rooting time. Includes 3 variants: -25% -50% -75% Not included in the BlitzMod mod pack for balance purpose.
Revamps loot tables for curiosities, providing greater rewards more consistently. Values have been adjusted to provide a good boost early game, and stay...
Greatly increased movement points on engine and fleet engine modules. Old Values: (2,3,5,4,6) (1,2,3) New Values: (6,8,12,10,16) (5,8,10) Also triples...
Increases the effect of system improvements on gameplay, by providing more resources and new functions. Makes system economies much more dynamic and versatile...
Greatly reduced industry cost of planet destruction module. Includes two variants: -Added strategic resource cost -No strategic resource cost
Replaces the Big Data Shipyard. Costs a lot more, but: -Reduces ship construction cost -Adds spaceport slots -Grants slightly more ship XP
Doubles the effect of siege modules. Destroy a systems defenses with less ships/modules.
Adds various strategic resources to special nodes (asteroids, nebulas, black holes, etc.) Also increases the dust/science/influence/industry yield slightly...