In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.
design history: I'm sure some of you have seen iterations of this area before. Those who saw this back 2008 they were just floating pyramids and I updated the islands in 2011 giving them a more natural design. I would then update this again in 2015, The layout is actually quite similar to the 2011 version but with more atmospheric lighting.
Info about the are: This area is actually a secret level. There are multiple secret xen areas planned to be hidden within each chapter.
Wow that looks very well made I also don't recognize the sky background is it new?
In any case the only one complaint - a massive one actually: The ground texture on where the player walkes is terrible stretched that + the fact that it's a very unfitting texture compared to the rest of the actual island textures. You should change it immediately..