Experience the consequences of the resonance cascade scenario once again, and play as one of Hazardous Environments Combat Unit marines, Steven Mills. You are not a survivor, you are sent on a mission. Secure Black Mesa Research Facility with the rest of your squad and eliminate any hostile forces. This mod is not a recreation of any existing mods. We will try to stick to the canon of the Half Life universe as much as we can and make everything believable. You will experience Black Mesa disaster from a perspective of the villains and even see Gordon Freeman in person. Mod developers: hecumarine - lead developer, mapper laualamp - modding assistance, animations gurkha - weapon modeller JDCreative - bonus soundtrack

Report RSS Black Mesa: Military Part 2 Released! Chapters 1-5 AVAILABLE NOW!

On September 14th I've released another version of my modification Black Mesa: Military. Second version (Part 2) adds two additional chapters but that's not all. Old chapters 1-3 from the first release got major overhaul as well.

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It took me a while to finish this update but it was worth it. Now you can play two additional chapters, they are about the lenght of first release giving the player about 50% more gameplay than before.

The new following chapters are:

CHAPTER 4: ESCALATION - Steven Mills returns to the surface and reunites with his fellow marines. Meanwhile, conflict looms and the war on the surface begins in earnest.

CHAPTER 5: "ELIMINATE FREEMAN!" - Gordon Freeman becomes Hazardous Environment Combat Unit top priority. Steven Mills alongside the rest of the squad members are tasked with tracking him down and eliminating him. The hunt begins.

Black Mesa Military Part 2 (Chapters 1-5)


Latest Version:

Black Mesa Military Part 2 (Chapters 1-5) PATCHED


I also read many comments about my mod and listened to all advice I could get. The main issue the mod had was poorly designed areas in some maps, it's due to the little experience I had with hammer at that time, I'm still not the best but I learned a lot since I started working on this mod. The main complaint was that the rooms were way too big and lighting was not good, I completely agree. Like here for example:

oldmap

So I carefully analysed those areas, multiple new props were added, rooms were reworked, and lighting was totally overhauled. Here is the result:

20190917195014 1

It's the same room but working on it once again, significantly improved it's overall quality. It's not perfect I know, but if you played the previous release you will surely notice a difference. There are many areas like the one above that got an overhaul like this.

There are still bugs in the mod and that won't change until I release the final version of the mod, which will surely take a while. I still hope that you will enjoy the mod regardless of it's flaws and have a lot of fun. Some of you may remember that I promised to release three chapters instead of two, but working again on the previous chapters took a lot of time and effort so I delayed chapter 6 for the third release.

To all readers, wish me luck on future updates, and I hope you will continue to enjoy my mod.

duskpanorama

20190917201133 1

nighttimephoto

Thank you for reading!

hecumarine

Post comment Comments
Blue199
Blue199 - - 6,971 comments

Those before and after pics are some mad improvement, love the detail, especially that one broken down computer.
The only thing I would nitpick on (and sorry for that, you've done well already) is that the two metal crates, I don't see how they would realistically get in there. They are taller than any doorway in the room, but that's just it. Maybe put one of those manual forklifts somewhere in the same, or the next, room as a little hint on how they got in there :P
Great progress anyway!

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hecumarine Author
hecumarine - - 312 comments

Thanks, I will consider what you said and see what can be done.

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.Bach
.Bach - - 482 comments

It nice to see you listening to feedback. Now I'm following your mod.

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hecumarine Author
hecumarine - - 312 comments

The more feedback the better, it's my agenda since I started working on it. I know there are way more experienced people out there then I am, so it's worth listening. Thanks for following!

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