The first release of Double Vision, a total conversion of Heroes on the PC to play, feel, and sound like the DS release! Running completely standalone - simply download and play! Also, run the .exe in compatibility mode if you run into excessive lag!
Truncated changelog below:
Graphical
-Bloom removed
-Changed HUD to resemble DS graphics, such as Toa icons, the map, and overall HUD elements. Piraka icons are like those from the 810 Day edition with consistency with Toa icons. Vezon now has a Makuta-inspired icon!
-Changed most constraction elements across all maps to be varying shades between black, white, and silver for parity with DS version
-Nuparu level 1, 2, and 3 weapon colours are now yellow and black to match DS
-Technic pieces have had colours changed for parity with DS edition
-Hub set to permanent night-time conditions
-Modified all loading screens to match DS style of loading screen
SFX
-Technic piece SFX modified to use DS SFX
-Constraction complete SFX matches DS
Changed Kongu weapon SFX to match DS (unfortunately the others had technical issues trying to change)
-Changed menu SFX to match DS
Music
-All music is replaced by DS counterparts with many tracks having custom mixing for combat/out of combat, with the Piraka also having a combined boss track mixed up between prototype tracks, and Vezon/Makuta having his own boss track with special help from Ian Stocker
Gameplay
-Upon starting a new game, the first level in all elemental zones (except for Makuta's Lair) is open, like the DS
-All Toa have received gameplay reworks to be like DS equivalents
-Jaller Level 1-3 - still has a rapid fire attack, but attack gets gradually more dangerous as he levels up
-Hahli Level 1-3 - same attack as MOVN
-Nuparu Level 1-3 - now has a gradually intensifying shotgun blast attack with short range but high impact
-Hewkii Level 1-3 - now gains an additional rocket per attack per level that has reduced damage per rocket but increased overall damage
-Matoro Level 1-3 - slightly faster firing speed, damage tweaked to compensate
-Kongu Level 1-3 - a true chain lightning attack was not possible, but now has a railgun attack that deals high single-target damage at mid range with moderate AOE
-"Seventh Toa Edition" - replaces Jaller Level 1-3 with a colour scheme inspired by the 7th DS Toa, making his weapon a Zamor launcher that grows increasingly powerful inspired by the DS edition. Check out the addon page for Seventh Toa Edition for more info
-All Piraka are same as MOVN, with the exception of Vezon
-Makuta lives, as he did in the DS release! Vezon has been retextured and his model vertex-edited to appear like he couldn't resist putting Teridax's Kraahkan on his head as well as the Ignika, and Makuta now controls him whilst battling constantly against Vezon's psychopathic tendencies.
Misc
-Removal of most goof-off cutscenes between Piraka and the player, with a few necessary for scripting remade for consistency with soundtrack and tone
-Built upon MOVN 1.4, so includes all non-specific changes to graphics, gameplay, and so on
-Changed all references of Vezon to refer to Makuta instead (apart from the enemy model, which is retextured but not remodelled due to limitations right now)
-Modified credits
-New menu logo and menu elements
-New icon for the mod's exe