Battle for Grollins
Real Time StrategyThis is a total conversion for BfME2. As I am a coder and decided not to make this mod public until I have a first Beta to show there are no new models...
I was looking for an excuse for doing some modding this summer, when as I browsed through the stacks of mods here, and I just came up with the idea; how good would it be to have some of those really badly skinned units with good textures, like the goblins and Uruk-Hai. So, originally, I was going to reskin only the units into 512x512 skins, using mainly film images and such, but when I had a skim through the stuff in the Textures files, I just thought, 'Wow, I so gotta make some of this stuff better!' Of course, the majority of the images are in good 512px quality, but I decided, then and there, I have got to do this! So now I'm currently HD-ifying every single texture in there. Every one. I might add in the BFME I and ROTWK textures too, so you can use it on all three, but I'll wait to see if I can possibly do that. The range is going from rocks, trees and birds up to Dragons, fortresses and Balrogs. I suggest you download it when it's out. Because it's gonna be awesome.
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This is a total conversion for BfME2. As I am a coder and decided not to make this mod public until I have a first Beta to show there are no new models...
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