The Battle for Middle-earth: Tactics – is a first mod for The Battle for Middle-earth II: The Rise of the Witch-king which main goals not only to add units, heroes and buildings, but also cardinally to change a gameplay and to improve graphics.

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Mordor (Games : Battle for Middle-earth II: Rise of the Witch King : Mods : BFME: Tactics : Forum : Mordor : Mordor) Locked
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Feb 1 2015 Anchor

BUG REPORT - Mordor

Feb 1 2015 Anchor

Black Numenorean archers dont recieve a visual upgrade from fire arrows, only increase their damage,but not the beautifull effect of the fire in the arrows.

Feb 1 2015 Anchor

Hey! Noticed some strange things:
1) when i select called gundabad orcs they are not selected with a bound, like regular units, so do the mine workers. Don't know, maybe it was planned by you.
2) also usual units don't have any voice on selection, just some background shouts. but gundabad orc have! it would be better if all units could speak (i have russian verison of RotWK if it's important)
3) it would be great if my trolls restored their health, cuz it's so pity to have a tough guy like this and realize that it will be killed with a couple of arrows. Won't it ruin the balance?

4) When the mine was depleted, my workers became mad about that and tried to get drown in the ocean :D

5) i'm not sure about current Sauron model :D
6) i'm not sure about the Wolf also :D maybe replace him with that oldschool drum-troll? were there any werewolves in Tolkien's universe? except Beorn of cause.
7) catapult with skulls affect with the fear my units too. why should my badass ors be afraid of human skulls?!

but that are just small cosmetic flaws. Your mod amazes, guys!

Edited by: iNihlus

Feb 1 2015 Anchor

Werewolves were with Sauron in the First Age. It is possible that a very few survived. Beorn is a Skinchanger and not related to werewolves (Don't call him a "werebear" either because "he is under no spell but his own"). There is plenty of information here (wikias are not reliable) Thainsbook.net

Feb 8 2015 Anchor

hey iNihlus,
about your point 4: the mine workers go into the sea because there is a island up/down in the map with a mine, so they want to go to the nearest "full" mine and that is on the islands. ;D
oh and the map is not completely shown on the palantir you can't see the hole upper island and the down one. (this is not only on Mordor but still a bug...)

Edited by: tomasz_exe

May 15 2015 Anchor

Do you take suggestions for units?

May 15 2015 Anchor

Yes

May 15 2015 Anchor

Black Númenórean Knights?

Sep 5 2015 Anchor

It could analyze the buildings evolved and improved, as the case of using mordor camps, structures such as stone and iron

So it would have, more tactical in terms of fast attack or defense not only increase mordor also other factions

only as exampleaterials and the option to evolve, increasing the resistance and seniority.

as example

Mordor


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