1.08 Complete Edition made by Miraak to create a full new Balance based on BFME2 and ROTWK more realistic balance style and on what EA originally promised and showcased with larger battles and with all 4 factions balanced with their own playstyle and all units usefull instead of focusing too much on leadership and some specific units in small battles, also include some cut features to bring new surprises to the game. This is made for players that want to try Bfme1 experience with a more realistic balance, have a BFME1 closer to what EA originally promised or who did not liked the original style.

Post news Report RSS 1.08 Complete Edition Changes

Patch 1.08 made my Miraak to create a full new Balance based on Rotwk more realistic balance style, this is made for players that want to try Bfme1 experience with a more realistic balance.

Posted by on

Patch 1.06 required, French and English supported


GENERAL BALANCE

  • General and complete rebalance of the game, everything got new fresh stats
  • Random is now revealed
  • Leadership have been standarized and nerfed to +25% Damage and/or Armor from +50/60...%
  • Spells have been standarized and nerfed to +30% Damage and/or Armor from +50/60...%
  • Buffs (Spells and Leadership) no longer affect Monsters or Siege engines
  • General movement speed increased
  • Loosing units with evil factions no longer grant you PP (no longer needed for the new balance)
  • Hordes are now bigger (like it was originally intented by EA):
    Base Units now 10 per Horde from 5 for Good and 10 for Isengard
    Mordor Warrior and Archer now 15 per Horde from 10
    Cavalry and Elite Archers stay 5 per Horde
  • Power points have been standarized to 1pp/4pp/8pp/16pp
  • Combo Hordes can now be split (Currently disabled because it caused problems)
  • Aragorn moved to Gondor from Rohan (for balance but also because originally intented like that)
  • Witch-King now on foot
  • Berserker can now level up and can no longer be buffed
  • AOD can no longer be buffed
  • Saruman get a new special power at level 10: Thunderbolt
  • All Heroes start at level 1
  • Grond enabled (limited to 1)
  • Battle Tower/Keep can now be garrisoned
  • Rohan Battle Tower enabled
  • Isengard Battle Tower added to Mordor
  • Isengard and Mordor Castle now have defensive fences
  • Isengard and Rohan Armory now need to level up
  • Mordor now have Forged Blades and Heavy Armor
  • Mordor and Isengard can now also build a Furnace on Settlements
  • Slaughter Houses, Farms and Furnaces from Settlements now give more money
  • All camps and castles Citadels shoot arrows and must be repaired manually
  • Devastation now provide a speed debuff
  • Fuel the Fires is now castable and reduces cost of Infantry

GAME CHANGES

  • Game back at 30fps from 38
  • Intros reenabled (If you want to disable some of them, rename/delete their files in the Data\Movie folder)
  • Removed 1.06 splash
  • Gondor Archers broken animations were fixed
  • Heroes now have emotions
  • New FXs
  • New random visuals for multiple units
  • Added Haradrim/Rhun combo
  • Devastation for Mordor replaced with Summon Haradrim Archers
  • Gandalf the White for Gondor replaced with Rebuild (Gandalf become white at level 5)
  • Rallying Call added for Gondor and Rohan in place of Elven Allies for Gondor and Anduril for Rohan (Aragorn get the bonus at level 5)
  • Enabled Rohirrim Archers/Peasant combo
  • Intended but unused art (button, texture...) are now correctly used (some exemples below)
  • Added new colors
  • Starting units are disabled
  • Tons of diverse Bugfixes
  • Fortresses maps (currently only Helm's Deep)

RESTORED CONTENTS

  • Horses have more random colors (black and white enabled)
  • Enabled 2 new random skins for Orcs warriors
  • New Ent variant: Ent Oak
  • Fellbeast and Eagle now crash on the battlefield instead of exploding
  • Restored original Effects/FX for Arrows and Siege Rocks
  • Restored uniques powers for the Witch-King on foot
  • Gondor Soldiers now use their original animations
  • Orc Warriors now play more animations
  • Orc Archers now play more animations
  • Heroes now use their respawn icons
  • Heroes now use their uniques leadership icons
  • Mumakil now rampage
  • Berserker get an attack and speed boost when they get on low health
  • Uruk Crossbowmen now use their intended textures
  • Enabled tons of unused sounds, FXs and anims
  • Enabled Sam Frying Pan ability
  • Enabled Gimli Dwarven Grudge ability
  • Enabled Boromir Last Stand ability
  • Enabled Lurtz Stealth ability
  • Rohirrim at level 2 now have a chance to become riderless when "dying" and can be replenished at a Stable
  • Restored the original more detailed Rohan Archer model you can see in cinematics, texture made by ROR
  • Restored the original Uruk Hai models based on the older cinematics
  • Restored Gothmog for Mordor and Grima for Isengard as originally planned by EA but left unfinished
  • Improved Campaign (not currently complete)

EXTERNAL CREDITS

  • ROR for his Rohan Archer Texture
  • NDC for BFME2 Animations Conversion, that were used to complement some sets

Discord.gg

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: