1.08 Complete Edition made by Miraak to create a full new Balance based on BFME2 and ROTWK more realistic balance style and on what EA originally promised and showcased with larger battles and with all 4 factions balanced with their own playstyle and all units usefull instead of focusing too much on leadership and some specific units in small battles, also include some cut features to bring new surprises to the game. This is made for players that want to try Bfme1 experience with a more realistic balance, have a BFME1 closer to what EA originally promised or who did not liked the original style.

Description

New release for 2024 ! Read the description for more infos.

Preview
1.08 Complete 2024 release
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[Ecthelion]
[Ecthelion] - - 89 comments

what rework will the campaign have??

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miraak49 Author
miraak49 - - 153 comments

Mostly restoring some cut contents, implementing the new heroes (already done), making some missions harder (for exemple evil edoras)

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BlackDragon12
BlackDragon12 - - 23 comments

I really like the new interface, what are the overall new textures and animations and notifications in the game and will the campaign be improved with any new things in the next update of this patch?

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miraak49 Author
miraak49 - - 153 comments

The new blue circle interface are part of the optional file (!!!betapit)
Most units just use their high res textures already present in 1.06
But other got reworked to look closer to cinematics and old betas, like uruks and rohan archers

for campaign look at the comment above, you can also check the article

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Guest
Guest - - 689,864 comments

thank you so much for spending your own time to make an amazing game so much better. i appreciate everything you do for the community

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miraak49 Author
miraak49 - - 153 comments

Happy that you enjoy

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Orc-Man
Orc-Man - - 3 comments

It would be nice if, for balance, you strengthened berserkers in health (up to 300) and self-healing, and weakened wargs in health (up to 200) and removed self-healing - this would make such network matchups as Mordor-Isengard and Isengard-Gondor more balanced.
It is also important to leave leadership to the berserkers and add resistance to fear.

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miraak49 Author
miraak49 - - 153 comments

The balance is completly different as i explained in the summary on the main page, berserker are much toughter already

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Arnonthor
Arnonthor - - 27 comments

Hi, great mod! Is it compatible with the HD mod?

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miraak49 Author
miraak49 - - 153 comments

Well you can use the HD mod but it won't be 100% compatible
the units already all come in HD textures anyway

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Guest
Guest - - 689,864 comments

@[miraak49](members:miraak49:3552392) your patch revert 1.06 widescreen fix, i was wondering if you could fix this ?

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miraak49 Author
miraak49 - - 153 comments

What do you mean by reverting, you mean the maps zoom out or the interface being stretched

Both should actually work just fine with 1.08
99% of the players are on widescreen and it just work fine with 1.06 installed prior to 1.08

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Guest
Guest - - 689,864 comments

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Guest
Guest - - 689,864 comments

Wondering if anyone can help me out with installing the files. I downloaded the patch 2.22 version but I can seem to find the installation folder to extract the patch into.

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miraak49 Author
miraak49 - - 153 comments

I never tried to install the game with the 2.22 launcher, but normally it should be installed into your C:\program files (x86)\EA games\the battle for middle earth

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binu98
binu98 - - 2 comments

come faccio ad installalrlo?

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faithinthelighty
faithinthelighty - - 6 comments

Wow I jus DLd this mod and its great. I have a question about the archers. How did you balance them so much better than the official devs? Im serious. In the default game spamming groups of fire arrow upgraded archers is way too busted, but in this mod it is much more manageable. Well done!

I also have a nitpick about the way the Nazgul move when using their fear. The new fear isn't fluid at all. They waste time just sitting there and getting shot at and killed simply because they cant move while using the fear anymore. The Nazgul movement is really glitchy with that new fear implemented. If they swoop down and attack units and u use the fear they teleport back down to the ground. I miss the old way it was. Any plans on changing this back?

I saw a comment on here about it I could've sworn but I cannot find it now...

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Guest
Guest - - 689,864 comments

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