After months of head scratching - we have finally overcome a major obstacle. Within the maps for regular Dawn of War, there is terrain, obviously, which we stopped rendering for the mod, giving the impression of no ground for our maps. However this left us at quite the predicament - the skybox is only half a sphere so underneath the map there was major distortion. We pondered how to do this, was it possible to change the mesh entirely without ruining the game? As it stands, it is possible - we did it. So the skybox for the Battlefleet Gothic mod is now a sphere, completely different to the vanilla Dawn of War skybox.
Although this seems a minor change - for us it is a huge step, getting the engine to be even more different than the original. While we cannot do 3d movement (this was never the aim - Battlefleet Gothic as a tabletop game is 2d and that is what we are emulating) we can now have 3d looking battlefields easily, with asteroids floating above and below the ships. Clever admirals can hide their ships in the asteroids and debris fields, ambushing unsuspecting players...
And as a nice way to round off, our progress is pretty steady. At the pace we're moving at, things could be looking a lot more Gothic on your screens in very little time...
Congratz on thee skybox work. :)
YAYAY! cant wait so excited and hey if you guys get done this maybe you could try and transfer it to Sins of a solar Empire Rebelion that would be amazing if not still amazing :)
So now it looks like Empire at War? AWESOME.