This mod adds a new era inspired by DICE Battlefront II 2017 - made by [GT]Delta-1035
Release of BATTLEFRONT-1035 version 4.0 This includes a totally new custom era for every stock ground & space map inspired by DICE's battlefront 2017: conquest, space assault, HvV and hunt are the game modes supported. The expansion pack that will let you play the new era on some custom maps made by the community is also included.
+++ BATTLEFRONT 4.0 + DLC +++
The folders included are:
-"D35" the core mod that adds the new era on stock maps (works as a standalone)
-"Z35" the expansion that adds the new era on some custom maps made by the community (works only if D35 3.0 is installed)
Place both in your Addon folder to install them.
I'll be honest, there's a high chance that this will be my last released work.
My vison is complete and I'm pretty satisfied with what I accomplished.
I consider this my best mod by far and I don't know if and how I could top this.
This game and its modding community have been a big part of my life since 2005 and I want my last work to be the best possible I can do.
I'll stick around in the modding servers, but I think that as far as big releases I'm done.
I hope you'll have fun.
*** HOW TO PLAY & COMPATIBILITY ***
You will need the 1.3 unofficial patch to make the custom era to show.
If you have Star Wars Battlefront II Remastered by Anakin installed, enable award weapons in Remastered options menu or you won't be able to play properly.
*** WARNING ***
This mod was made by me, [GT]Delta-1035.
The distribution of these files outside of moddb.com without my written permission is prohibited.
I will take action against anyone who breaks this rule.
You are not allowed to unmunge any of the lvl files included in this mod.
Nobody has permission to modify anything included in this mod in any way.
<< BATTLEFRON-1035 4.0 VERSION CHANGELOG >>
- improved jetpack parameters
- improved clone commando scale
- improved sbd specular
- replaced lando's smoke nade with a shock nade
- replaced specialists' shock nade with a trip mine
- improved clone units
- improved imperial units
- improved trooper animations
- imporved resistance sniper and rocketjumper
- imporved rebel rocketjumper
- improved sentry texture
- improved leia model
- updated main loadscreen
- fixed laat glass bug on certain maps
- added new abilities for greedo (dlc hero)
- added glow to clone commando visor and backpack
- added glow to deathtrooper visor
- improved aat textures
- improved barc speeder textures
- improved ywing model
- improved starfighter textures
- improved cloth physics
- improved deathtrooper texture
- improved clone commando textures
- imporved starfighter laser & missile impact effects
- improved galactic marine textures
- improved sbd textures
- added flying-jump to palpatine
- added muzzle flash to laser turrets
- added imperial landing craft
- improved sprint animations
- added random explosion and chunks to flametrooper
- added uwing for rebels
- improved rey idle animation
- added muzzle flash to autoturrets
- revisited dlc maps
- added lowres msh to resistance gunner
- added lowres msh to resistance spy
- improved arc170 model
- improved v-wing model
- improved clonecommando animations
- improved snow rebel officer model
*** CREDITS ***
Credit list, in no particular order.
I hope I didn't forget anyone, let me know if I did, I'll add what's missing.
I'd not be able to make anything without these great guys working hard and sharing stuff with other modders, so they all deserve a big thank you!
DEVISS: dc15 weapon model, e11 weapon model, wookiee warrior player model, at-te conversion, laat conversion, dlt19 weapon model, militia elite player model, electrobinoculars weapon model and animations, f11d weapon model, fwmb-10 weapon model, first order stormtroopers player models, se14r weapon model, anakin player model, obiwan palyer model, dc17m weapon model, atst vehicle model, first order stormtrooper models
GIFTHECK: various weapon sound effects, mpl-57 weapon model, smart rocket weapon model, e5 weapon model, e5c weapon model, dlt20a weapon model, dl19x weapon model, dl44 weapon model, a280 weapon model, desert male and female rebel soldier player models, e-web turret model, dlt19d weapon model, a180 weapon model, m45 weapon model, snow rebel officer player model, ee4 weapon model, rk3 blaster pistol, rg4d weapon model, battle droids player models, at-at vehicle model, vehicle CP capture, improved tie pilot player model, imperial snowtrooper model, resistance sniper model, emperor player model, x8 nigh sniper weapon model, valken-38x weapon model, magmatrooper kitbash
SEREJA: scattergun weapon model, TX130 w/ closed hatch vehicle model, ewok head addon msh model, ewok bow model and odfs as reference, rt97c weapon model, ee3 weapon model, x8 weapon model, relbyv10 weapon model
NB20026: every clone trooper player model, count dooku model
S1THK3NNT: isb agent player model, republic y-wing model
NEEDO62: double pistol animations, cody backpack addon msh
CDT.FOX: random msh script help
ALFKING: shield generator model
BK2MODDER: STW48 weapon model reduction, tweaking, and texturing (Jace1969 - Original STL)
DARTHD.U.C.K.: dc17 weapon models, double pistol standing and firing animations. imploder weapon model, proximity bomb weapon model
TRAINMASTER611: deployable manned turret odfs
REPSHARPSHOOTER: deployable manned turret odfs, dh17 weapon model
AQT: squad shield odfs, clone commando model and plain texture
TEANCUM: lando, bossk, leia & iden player models
COMMANDER_CODY: original Jakku & Tatooine map design
I2BROS: first order officer model
GOGIE: stormtroopers player models, sith trooper player model, improved scouttrooper player model
MILEHIGHGUY: squad system script, original scouttrooper model conversion
CALRISSIAN97: chewbacca player model, rey player model, kylo ren player model, kylo ren lightsaber model, captain phasma player model, resistance soldier model
NOCTISSPECTOR: e5s weapon model, modified z-6 weapon model
THELEGEND: han solo player model, boba fett player model, first order flametrooper player model and flamethrower weapon model, emperor's roll animation, YWing fighter model
WHISKEYTANGOFOXX: clone with backpack lowres model
JAVITOLO98: jedi luke player model, darth maul player model, darth vader player model
LITFAM: deathtrooper player model, e11d weapon model, thermal imploder explosion particle effect
COMMANDERAWESOME: fleet female rebel player model
SLAVKO: original high quality rebel skins
KINETOSIMPETUOS: heavy blaster rifle animations, hyena bomber vehicle model
ALLUMETTE: rocket droid jetpack effect
ANAKIN: magmatrooper gear
RYAN HANK: trooper sprint animation, rey idle animation
The whole GAMETOAST COMMUNITY for its constant help
*** END ***
Check out my youtube channel for early access on exclusive work in progress gameplay, channel name: "Delta 1035".
Youtube.com
THIS MOD IS NOT MADE, NOR IS IT ENDORSED BY, DISNEY, LUCASFILM, ELECTRONIC ARTS OR DIGITAL ILLUSIONS CE, AND IS MADE FOR FUN, NOT FOR PROFIT.
Have fun,
[GT]Delta-1035
The holy trinity of Battlefront 2 mods: the Remaster project by Harrisonfog, Battlefront III Legacy, and Battlefront-1035.
Thank you for all your hard work on this. I only got the game three months ago on PC and in that time this has been my favorite mod by far.
thank you for your kind words, i'm glad you enjoy the mod
Just wish both war eras would be playable on each map, like BFX. That and having Phase 1 Clones. But DAMN this is accurate AF! Definite keepsake.
Could someone please send or create a full list of supported maps for this mod. This is list isn't the full list:
Media.moddb.com
And I accidentally found that these maps are supported but not listed:
Moddb.com
Moddb.com
Thanks in advance.
the full and updated map list is included in the download
Ok feeling dumb lol but thanks man. I know you said that this is the final version of the mod but perhaps you can release more DLC (map support) in time like the SOL map pack or trench war. If you have the time of course and are willing.
Alright imma just go out and say it this mod is amazing I always felt like ea should've just done this put the new units on the old modes which they did to an extent by adding capital supremacy also a very important question I had v2.3 of the expansion pack but it worked with the sullust map Harrisonfogs released like yesterday or the day before is there a reason for this I'm just wondering
it's because that map has the same 3-letter code as one of the maps that was actually inteded to be supported, that's why the game thinks it should work on that map as well
Wow. Realy cool update.
I'm sad this is the last update, you did some amazing work!
Hey I love ur mod so much. That mod only reason to playin this game right now.
Thats great work!
and also why ewoks everywhere lol Thats kinda look weird but still best mod ever
I wish u will remove ewoks :)
bản mod này rất tuyệt giá như nó trở thành 1 bản cập nhật lớp cho star war battlefornt 2(2005) chính gốc,thật sự mà nói bạn rất đỉnh cho việc làm mod,bạn đã tập trung ko bỏ rơi mod của mình,tôi rất khâm phục điều đó,tôi mong mọi may mắng hy vọng của bạn sẽ được đền đáp 1 ngày nào đó
this mod is so cool like it became a class update for the original star war battlefornt 2(2005) , honestly you are awesome at mod making , you focused on not giving up on your mod , i really appreciate that, I hope all your luck and hopes will be rewarded one day
Hey, I just gotta say that I really enjoyed this mod. It has almost everything I wish Battlefront 2 have in the original game. I would consider this mod a near perfect one. However, whenever I tried to use a orbital strikes by any Sharpshooter classes, the game will crash when you tried to destroy any type of vehicles, but it will doing just fine if you only targeting a regular infantries. Is it having anything to do with my PC performance? Or what do you suggest? But once again, thank you in advance. Especially for this mod!
must be related to your PC
A really good mod, a real work of art.
Sounds really good and especially the models everything really perfect
The feeling, the atmosphere and the gameplay just perfect. :D
But I do have two points of improvement.
The independent changing of the skins is unfortunately a bit of a shame, that takes something away from the fact that different legions etc. are running around everywhere, I would let everyone decide for themselves which unit they would like to have and only regulate everything via the fake console.
I saw that there is one, but it's a bit pointless if the skins change every time anyway.
The next is just a small point.
The fact that you could probably play every era on every map is clearly not quite like Battlefront II (2017), but I think it would increase the fun again.
I saw that it might be your last version of the mod, but I would be happy if it is changed. The mod is still really good, even if you won't change it anymore.
I really enjoy playing the mods.
And the resemblance to Battlefront II (2017) really good
Otherwise the mod is really perfect.
Good job and keep it up!! :)
Have a good day :)
Agreed. The random skin changing is actually why I haven't played this in awhile. I download mods to enhance emersion for some lore accuracy, not to have random legions running around.
The mod goal is not immersion nor lore accuracy.
I'm not sure if you got that from like everything you see in this page, but its main goal is to be like EABF2017 as much as possible.
Thank you for the first part of your comment.
I will now adress the usual two "suggestions" as I have already done at least 100 times before even if you already answered yourself to both your points by writing 'clearly not quite like Battlefront'.
Random skins and single era per map are key points to make this mod fulfill its main goal - that is be like EABF2017 as much as possible.
Not to mention that having all eras on each map will increase the mission limit 3x and basically will prevent players to have more maps installed without crashing the game.
If you have a fake console option that allows you to change skins, it is not part of my mod - so i'm glad to hear that it does not work in conjunction with it.
Star Wars Battlefront 2 is a game from 2005 and it is still alive that the new versions. I want to thank you very much for all your mods they are so amazing
Impressive work
Okay, so I played the mod and it'd not doing the magic becasue there is no 32v32, I sent you a DM about this if you read this please respond. This mod needs to have the big battles feel becasue that's what this game is all about. Big awesome star wars battles.
you can change the max unit on instant action settings
Good mod, but I feel like the narrower FOV and weirdly sluggish controls spoil it a bit. It really screws with you at first and then just generally impedes gameplay when you do get used to it. Trying to rectify movement through fake console makes it worse.
the mod does not mess with FOV settings at all
Maybe "FOV" isn't the right term, but the camera offset from the player is much lower in your mod which shrinks the effective FOV even if FOV settings haven't explicitly been changed. Here's a comparison: Drive.google.com
Hey, thanks for the impressive mod.
One thing though: the Z35/Expansion Pack doesn't seem to work in any custom maps. Everytime I play the mod in custom maps it's either the bot units don't spawn or I'm stuck in unit selection screen.
Besides the G35 (Battlefront-1035), I only have the 1.3 patch installed. Do I need to Anakin[GT] Remastered Patch?
After another check apparently this mod seems to conflict with Rhen Var Monastery from Dark Space. Moddb.com
The era shows up in Monastery but it results in error. Similarly: Coruscant Council Chamber, but that's because it has the same mapcode with Yavin 4 Valley of Ruins (CCC).
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Very polished mod. The new animations make the game feel more unique. My only suggestions would be to fix the animations snapping for the B1 Battle Droids. When shooting while idle or while moving left or right, if you stop shooting the animations snaps back to the vanilla idle animations which looks quite jarring compared to your other new animations (you could try to modify the vanilla idle to sync better with the newer shooting or vice versa. This issue also happens for the Heavy's animation for humans such as Storm Trooper Heavy). Lastly, the newer shooting/aiming animations for the Assault (first class) looks bad on the Storm Trooper Assault and Aerial (the should pad on right is in a awkward position)
Imgur.com
Some other minor things I noticed:
Boba Fett/Storm Trooper jetpack visual effects are misaligned.
Clone Backpack diffuse texture needs to be a little less bright to match the overall armor.
B1 Heavy holds the minigun incorrectly when firing.
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