Balzu is a dark, Gothic fantasy total conversion for Oblivion. The emphasis in Balzu is on role-playing, mood, and atmosphere with a strong horror element. Customize your character's attributes and skills and choose from a variety of character traits, perks, and starting origins then struggle to keep your sanity and your humanity in a world where men turn into monsters and unspeakable horror lurks in every corner. Custom creatures, sanity system, role-playing persuasion system, and enhanced NPC AI where NPCs actually observe and remember your character's words and deeds complement a painstakingly detailed environment spanning multiple dimensions. Open-ended quests allowing you to choose whether you want to play as a hero or a villain with consequences for future quests and the potential to make powerful friends and enemies ensure that your experience in Durs, the world of Balzu will be unlike any other.

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Work is progressing smoothly on Balzu with 56 completed exterior cells and over 8000 hand-placed objects.

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Durs, the world of Balzu now boasts 56 completed exterior cells and over 8000 hand-placed objects (trees, rocks, flora, clutter, etc.) These lush environments have extensively hand-tweaked pathing so that NPCs, animals and other creatures can explore their environments intelligently and surprise the player by appearing in unexpected places, pathing between and over large rocks, through thickly treed forests and across fords.

Several custom meshes and Mr. Siika's farm animals help to complete the environment and make the late medieval farmsteads feel like real farms. Many more custom meshes, flora, and ingredients are also planned and will see development shortly.

The Enhanced AI component of Balzu has been going through a bit of a redesign as I learn more about the intricacies of OBSE scripting. This is going to be, by far, the hardest component of Balzu to implement, but I believe it is fully achievable and will add immensely to the immersiveness of the mod. A complete page of content describing the AI overhaul can be found on the mod's homepage at truancyfactory. com.

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MixWhelan
MixWhelan - - 153 comments

Wow what you're doing with the AI sytem sounds so great man, I wish you all the luck in the world with this. I've always been awful at scripting :P

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Yithian Author
Yithian - - 24 comments

Thanks, I may need it. I have several pages of notes describing various implementation details on my private wiki and some of the components have been tested in isolation but the entire system has to work together as a unit...and large script overhauls like this are always filled with surprises. :)

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