These are the community mods and mutators developed for Junk wars and Ballistic Weapons, the two superb mods made by the RuneStorm team. This page is chock full of weapons, mutators and other stuff developed by the RuneStorm community.

Post news Report RSS Ballistic Weapons Fix

This is a fix of almost all bugs in BW and introduces new features as well. A list is available in the readme within the package. I'm assuming that most players know what the features are by now, so I'll just list the changes in this version:

Posted by on

Ballistic Weapons Fix


This is a fix of almost all bugs in BW and introduces new features as well. A list is available in the readme within the package. I'm assuming that most players know what the features are by now, so I'll just list the changes in this version:

  • Dedicated key for melee attacks. This opens up the altfires of weapons which previously had their melee on altfire.
  • New firemodes for the M763, MRS-138 and XK2.
  • Upgraded the in-game manual system, accessed by the command bwstats. There are 4 sections: Description, Primary Fire, Altfire and Additional Information. While each of the 4 sections has the same char limit as the normal description before it corrupts on export, properly splitting your descriptions between all four parts will ensure this won't occur. That Other Pack's weapons have an expanded manual, while stock weapons use their original descriptions in this build.
  • Expanded third-person animation support. It's not entirely complete, but most actions and stances are there.
  • Over-the-shoulder third-person view support.
  • Ability to hold multiple killstreaks in reserve at once.
  • Fatigue on melee weapons for excessive usage and for hitting blocking enemies.
  • Junk Wars support.
  • Further bug fixing and updating.

Current community mod support:

  • The Junk War Community Bonus Pack (.u file included)
  • fische11 and Jack Carver's Weapon Pack (.u file included)
  • That Other Weapon Pack

That Other Weapon Pack


Version 1

This is a community weapon pack focusing on weapons with unique combat roles. In this release:

User Posted Image

CX85 Assault Weapon: A long-ranged rifle with the secondary ability to launch tracking darts. These show struck enemies on the scope, or can be detonated with the Weapon Function key.

User Posted Image

PD-97 "Bloodhound": An RDS-equipped revolver with a 5-round cylinder. Launches darts which deal damage over time to enemies, heal allies and cause enemies to leave behind a pink trail, allowing them to be sought out. Altfire is a tazer, which slows the struck target to half speed when applied.

User Posted Image

Le Big XOXO: A staff of love, powered by lewdness. Is equipped with a long-range exploding bomb firemode, the standard Staff rapid fire, and an altfire which can either heal allies, locking onto them, or strike enemies, dealing increased damage with successive hits. With Lewdness, the Lust Shockwave becomes an option, and in Love Mode, a Sexplosion can be released.
User Posted Image
AN-56 Akeron Launcher: A triple-barreled pod-loading rocket launcher. Fires fast rockets with a forward blast, capable of penetrating cover. Altfire offers a guided mode with limited range, with a payload much the same as that of the primary.

User Posted Image

MAU-52 Target Designator: Herr General's Airstrikes, integrated into a single Ballistic Weapon. By holding Weapon Function and scrolling through, one can rapidly select any of the airstrikes. A short description will be displayed at the bottom of the screen. If the airstrike cannot be launched to your current location, the scope will be displayed in a red colour; otherwise, it shows up in green.

This release is a port from BallisticPro, which is our initial development platform; therefore, while it has been bug tested online and offline, there could be bugs. We don't consider it likely though.

We follow a policy of releasing content as and when it's completed.

We develop only for Ballistic Fix and BallisticPro.


Ballistic Fix Download:
Mediafire.com
TOWP Download:
Mediafire.com

That Other Weapon Pack is Vanico, Captain Xavious, Azarael, Luneshot and Blade_Sword.

Report any issues to the threads.

BWFix Runestorm.com
TOWP Runestorm.com

Comments
Guest
Guest

Based Aza & Kelly.

Reply Good karma Bad karma-1 votes
Azarael`
Azarael`

Sergeant Kelly is not involved with either of these projects. As it reads at the bottom:

That Other Weapon Pack is Vanico, Captain Xavious, Azarael, Luneshot and Blade_Sword.

The Ballistic Fix is developed by myself and Captain Xavious.

Reply Good karma Bad karma+2 votes
Reactorcore
Reactorcore

Is this compatible with Sgt Kelly's pack, so I can both use this mod and that one too?

Reply Good karma Bad karma+1 vote
Azarael`
Azarael`

Not at the moment. It's up to the developers of that pack, not us, to secure compatibility and it seems that they have a reason for not wanting to do so. We cannot do anything ourselves because ownership of the work must be respected.

Reply Good karma Bad karma+2 votes
Reactorcore
Reactorcore

Okay, I'm guessing trying to do it anyway would result in a crash?

Still, really cool to see new stuff for BW and those new features and that new gun pack are fairly significant game changers in terms of experience, so they're totally worth the effort.

Hoping some day I'll be able to combine both this fix patch, your weapons pack, Sgt Kelly's pack, Jack & Carver's pack to have a massive super compilation of BW madness.

Reply Good karma Bad karma+1 vote
Azarael`
Azarael`

If you knew how to decompile and recompile assets, you would be able to make it work - however, there are code base changes which will mean that additional changes would be required to make content made for one base work on the other.

Thanks for your compliment. It is our solemn hope that one day, we will be able to do the same.

Reply Good karma Bad karma+2 votes
XenonFORT
XenonFORT

First of all, congratz for the release of the fix, I can't wait to test it :).

Second I would ask if there are plans or been contacted with the authors of the CF Mutator and Herr Doctor WP for future compatibility with the fix and well, if there are any tutorial out there to make personally compatible versions of non-fix ready releases, like a link to how to compile and uncompile assets and what to look for to make the files BWfix ready until a proper official solution is made from the author themselves.

Thanks in advance and have fun, it's always great to see that BW community is still alive :).

Reply Good karma Bad karma+1 vote
Azarael`
Azarael`

We were previously working on a collaboration, known as Ballistic Enhanced, which was this fix merged with CF Mutator and expanded. However, there are some issues at the moment which I'll keep private until we know whether we have a solution to them.

Reply Good karma Bad karma+1 vote
Azarael`
Azarael`

Ah, sorry, I neglected to answer the latter part of your question. It is possible to compile incompatible assets upon this fix, but please bear in mind that there are changes to the code base and anything you port would be personal use only - you can't share it with anyone else, make a server, etc, because the copyright remains with the original developers. If you don't have a background in UT modding or general coding, it would not be trivial to make things work on the fix. I can't do it for you either, as sharing the work would be violating personal use and we know for a fact that at least some of the developers whose work is not on this fix object to the idea.

Reply Good karma Bad karma+1 vote
XenonFORT
XenonFORT

Well thanks for the answers :). It's shame that Ballistic Enhanced has been put on ice for whatever reasons there, I hope they get solved in the future.

About compiling non-compatible assets, I was certain about keeping it private for obvious reasons, but thanks for pointing it out again, it's always good to have some reminders sometimes, and could help others which didn't have it clear.

About experience coding, I have some little knowledge on c++ and java, but zero on UT modding, that's why I asked for any pointing in the good direction to the tools and for what to aim in the code to make it compatible.

Also don't worry about asking others to make it for me, I like to get my hands dirty in these cases, that's why I asked where I can get the info to do it in the first place :P.

Thanks for your time solving my questions and good luck in the future with any BW or non-BW projects.

Reply Good karma Bad karma+1 vote
Azarael`
Azarael`

We will be continuing to work on both Ballistic Weapons and our weapon pack. :)

If you know your way around C++ and Java to some degree, you'll find UnrealScript to be syntactically similar and easier than both. The compiler will give errors which may or may not be within your ability to solve. One thing you would need is a script or program to replace ranges in lines (replacing for example "(Min=x,Max=y)" to "x+y/2" where x and y are floats) as we changed the handling of damage variance in this edition. The rest would be code familiarisation with Ballistic's own base.

Reply Good karma Bad karma+1 vote
XenonFORT
XenonFORT

Thanks for all the info, I will try as soon as I get in the mood for it. I will scavenge the info from the modders.txt from the fix, the official BW modding info with a bit of googling and see what I can do myself.

About the fix, are there plans on making the new mechanics for vanilla weapons toggleable? (like making the one barrel shotgun only have the normal shot and the melee, without the poison shot and true iron sights for some vanilla weapons, to name a couple)

Thanks in advance, and good luck again, I think I will go to the forums for any future suggestions/questions about the fix/WP, as it is much easier to ask there than in comments on moddb :P. Have fun :)

Reply Good karma Bad karma+1 vote
Azarael`
Azarael`

We don't see any reason to remove, or allow the removal of, new content from the weapons - generally, we promote the idea of standardisation and that players should have a consistent experience with BW, which we think brings the community together. Any weapon which got a new firemode still has access to the original altfire, be it by the new melee key or by the Weapon Special function. Every individual has a thousand and one things they'd like to see or like to be configurable, and trying to please everyone's individual desires is not only very difficult and time-consuming, it also means that each individual player takes BW in his own direction, and nobody wants to play with anyone else's settings.

Reply Good karma Bad karma+1 vote
XenonFORT
XenonFORT

I see, just like to have all the options possible and to keep the vanilla things as pure as they can, or be able to at least.

Don't take me wrong I love new stuff like the most, but being it a fix, I think things that change the gameplay from the vanilla theme that weren't an unintended bug (like the personal artillery shoots going down too fast) should be optional imho.

All is getting used to the changes, but an option to toggle the extras like that would be appreciated, maybe something like a toggleable option to enable old vanilla weapons could do the trick, if it isn't hard to do.

Anyway, thanks again for your time and answers, I will check what I can do and also enjoy the new enhacements while I discover them, have fun :).

Reply Good karma Bad karma+1 vote
Azarael`
Azarael`

If an actual objective problem can be demonstrated with a feature (i.e. overcentralisation of gameplay, bugs or balance issues), I'm happy to modify it or rectify it. Otherwise, opinions are just that. My own opinion is that checkbox culture and lack of standardisation caused a lot of damage to this mod years ago, by breaking the community apart into sections that played with their own rules and preferences. Partly for this reason, I do not wish to contribute to that. An overriding gameplay vision for BW does not exist and never has, so I find appealing for an option to disable new content for existing weapons, if such content is balanced, merely based on the idea that the original setup of the mod is perfect and sacrosanct, a little offensive.

The enduring popularity of mod weapon packs, which are not part of the original vision in terms of their functionality, indicates this full well, and had we decided to make the modifications to the M763, for example, a new weapon, it seems we would have received no complaints...

Reply Good karma Bad karma+1 vote
XenonFORT
XenonFORT

Not offense intentions at all, just that imho a community fix which objective is to be used as an standarized base for all future community releases usually limits the changes to the official stuff into balance adjustements and bugfixes, so it caught me by surprise to see new stuff added over vanilla content, which is usually limited to plugins/addons, that's all :).

About the original content being untouchable and perfect, well nothing is perfect in this life and didn't want to say that neither, just asked about it from a nostalgic point of view, nothing more, as when I asked Runestorm where I could find BW 1.5 and such as I missed some things that got changed on 2.0.

My experience on this mod has been mostly personal, having played just once on a public server when 2.0 was released and with a friend some time after against bots, so for me the vast customizations this mod had been always an awesome feature, as I could tinker the game to my own tastes, so I didn't have any idea of what could hurt or not the gaming community, and I trust you all are doing your best to keep it together, so keep enhacing the original game and, yet again good luck, you all deserve it :).

PD: Sorry for any grammar and orthographic errors, I'm almost slept on the keyboard, I hope everything is correct, thanks in advance.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Unreal Tournament 2004
Contact
Send Message
Homepage
Runestorm.com
Release date
Mod watch
Follow
News
Tags
Fix
Browse
News
New
Post news
Report
Report
Share
Related Games
Unreal Tournament 2004
Unreal Tournament 2004 First Person Shooter
Related Groups
Got it!

We have recently updated our privacy policy and terms of use in-line with GDPR requirements. More Info?