These are the community mods and mutators developed for Junk wars and Ballistic Weapons, the two superb mods made by the RuneStorm team. This page is chock full of weapons, mutators and other stuff developed by the RuneStorm community.

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This is a fix of almost all bugs in BW and introduces new features as well. A list is available in the readme within the package. I'm assuming that most players know what the features are by now, so I'll just list the changes in this version:

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Ballistic Weapons Fix


This is a fix of almost all bugs in BW and introduces new features as well. A list is available in the readme within the package. I'm assuming that most players know what the features are by now, so I'll just list the changes in this version:

  • Dedicated key for melee attacks. This opens up the altfires of weapons which previously had their melee on altfire.
  • New firemodes for the M763, MRS-138 and XK2.
  • Upgraded the in-game manual system, accessed by the command bwstats. There are 4 sections: Description, Primary Fire, Altfire and Additional Information. While each of the 4 sections has the same char limit as the normal description before it corrupts on export, properly splitting your descriptions between all four parts will ensure this won't occur. That Other Pack's weapons have an expanded manual, while stock weapons use their original descriptions in this build.
  • Expanded third-person animation support. It's not entirely complete, but most actions and stances are there.
  • Over-the-shoulder third-person view support.
  • Ability to hold multiple killstreaks in reserve at once.
  • Fatigue on melee weapons for excessive usage and for hitting blocking enemies.
  • Junk Wars support.
  • Further bug fixing and updating.

Current community mod support:

  • The Junk War Community Bonus Pack (.u file included)
  • fische11 and Jack Carver's Weapon Pack (.u file included)
  • That Other Weapon Pack

That Other Weapon Pack


Version 1

This is a community weapon pack focusing on weapons with unique combat roles. In this release:

User Posted Image

CX85 Assault Weapon: A long-ranged rifle with the secondary ability to launch tracking darts. These show struck enemies on the scope, or can be detonated with the Weapon Function key.

User Posted Image

PD-97 "Bloodhound": An RDS-equipped revolver with a 5-round cylinder. Launches darts which deal damage over time to enemies, heal allies and cause enemies to leave behind a pink trail, allowing them to be sought out. Altfire is a tazer, which slows the struck target to half speed when applied.

User Posted Image

Le Big XOXO: A staff of love, powered by lewdness. Is equipped with a long-range exploding bomb firemode, the standard Staff rapid fire, and an altfire which can either heal allies, locking onto them, or strike enemies, dealing increased damage with successive hits. With Lewdness, the Lust Shockwave becomes an option, and in Love Mode, a Sexplosion can be released.
User Posted Image
AN-56 Akeron Launcher: A triple-barreled pod-loading rocket launcher. Fires fast rockets with a forward blast, capable of penetrating cover. Altfire offers a guided mode with limited range, with a payload much the same as that of the primary.

User Posted Image

MAU-52 Target Designator: Herr General's Airstrikes, integrated into a single Ballistic Weapon. By holding Weapon Function and scrolling through, one can rapidly select any of the airstrikes. A short description will be displayed at the bottom of the screen. If the airstrike cannot be launched to your current location, the scope will be displayed in a red colour; otherwise, it shows up in green.

This release is a port from BallisticPro, which is our initial development platform; therefore, while it has been bug tested online and offline, there could be bugs. We don't consider it likely though.

We follow a policy of releasing content as and when it's completed.

We develop only for Ballistic Fix and BallisticPro.


Ballistic Fix Download:
Mediafire.com
TOWP Download:
Mediafire.com

That Other Weapon Pack is Vanico, Captain Xavious, Azarael, Luneshot and Blade_Sword.

Report any issues to the threads.

BWFix Runestorm.com
TOWP Runestorm.com

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Reactorcore
Reactorcore

Is this compatible with Sgt Kelly's pack, so I can both use this mod and that one too?

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XenonFORT
XenonFORT

First of all, congratz for the release of the fix, I can't wait to test it :).

Second I would ask if there are plans or been contacted with the authors of the CF Mutator and Herr Doctor WP for future compatibility with the fix and well, if there are any tutorial out there to make personally compatible versions of non-fix ready releases, like a link to how to compile and uncompile assets and what to look for to make the files BWfix ready until a proper official solution is made from the author themselves.

Thanks in advance and have fun, it's always great to see that BW community is still alive :).

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XenonFORT
XenonFORT

Well thanks for the answers :). It's shame that Ballistic Enhanced has been put on ice for whatever reasons there, I hope they get solved in the future.

About compiling non-compatible assets, I was certain about keeping it private for obvious reasons, but thanks for pointing it out again, it's always good to have some reminders sometimes, and could help others which didn't have it clear.

About experience coding, I have some little knowledge on c++ and java, but zero on UT modding, that's why I asked for any pointing in the good direction to the tools and for what to aim in the code to make it compatible.

Also don't worry about asking others to make it for me, I like to get my hands dirty in these cases, that's why I asked where I can get the info to do it in the first place :P.

Thanks for your time solving my questions and good luck in the future with any BW or non-BW projects.

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XenonFORT
XenonFORT

Thanks for all the info, I will try as soon as I get in the mood for it. I will scavenge the info from the modders.txt from the fix, the official BW modding info with a bit of googling and see what I can do myself.

About the fix, are there plans on making the new mechanics for vanilla weapons toggleable? (like making the one barrel shotgun only have the normal shot and the melee, without the poison shot and true iron sights for some vanilla weapons, to name a couple)

Thanks in advance, and good luck again, I think I will go to the forums for any future suggestions/questions about the fix/WP, as it is much easier to ask there than in comments on moddb :P. Have fun :)

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XenonFORT
XenonFORT

I see, just like to have all the options possible and to keep the vanilla things as pure as they can, or be able to at least.

Don't take me wrong I love new stuff like the most, but being it a fix, I think things that change the gameplay from the vanilla theme that weren't an unintended bug (like the personal artillery shoots going down too fast) should be optional imho.

All is getting used to the changes, but an option to toggle the extras like that would be appreciated, maybe something like a toggleable option to enable old vanilla weapons could do the trick, if it isn't hard to do.

Anyway, thanks again for your time and answers, I will check what I can do and also enjoy the new enhacements while I discover them, have fun :).

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XenonFORT
XenonFORT

Not offense intentions at all, just that imho a community fix which objective is to be used as an standarized base for all future community releases usually limits the changes to the official stuff into balance adjustements and bugfixes, so it caught me by surprise to see new stuff added over vanilla content, which is usually limited to plugins/addons, that's all :).

About the original content being untouchable and perfect, well nothing is perfect in this life and didn't want to say that neither, just asked about it from a nostalgic point of view, nothing more, as when I asked Runestorm where I could find BW 1.5 and such as I missed some things that got changed on 2.0.

My experience on this mod has been mostly personal, having played just once on a public server when 2.0 was released and with a friend some time after against bots, so for me the vast customizations this mod had been always an awesome feature, as I could tinker the game to my own tastes, so I didn't have any idea of what could hurt or not the gaming community, and I trust you all are doing your best to keep it together, so keep enhacing the original game and, yet again good luck, you all deserve it :).

PD: Sorry for any grammar and orthographic errors, I'm almost slept on the keyboard, I hope everything is correct, thanks in advance.

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