Im terribly sorry my friends and fans for the lack of mod development but here's the compensation for it today im presenting the you with the Undead Scourge of the Third War and it's specific units.
So Enjoy.
First of the default units what find on most melle maps:
The Acolyte:
These mortal men and woman where once obidient law abiding citizens but they have forsaken there souls too the Lich King im exchange for the promise of eternal life.
The Shade:
A shade is born when an acolyte sacrifices itself and it turns too a ghost and the Scourge uses them for scouting however.
The Ghoul:
These undead where once zombies but they made the final transformation into true undead the Scourge uses them for light assaults and lumber harvesting.
The Abonimation:
These shambling units are sawn together from different corpses and the Socurge uses them for heavy damage dealing and durability.
The Meatwagon:
These damned contraptions are the Scourge's main siege weapon and are used too demolish their enemies structures and too demoralize them.
The Crypt Fiend:
These mighty defenders of the Azjol-Nerub are now raised as a medium unit and their web ability is quite useful against enemy flyers.
The Gargoyle:
The Gargoyle's are the Scouge's main flyer and they have the ability too land on ground or on blight too regenerate their hitpoints faster but in this form they are unable too attack.
The Banshee:
These dissembodied spirits cant find rest and have made a pact with the Lich King in they offer their services in exchange for letting torment hte living as much as they want.
The Necromancer:
These mortal men were once prominent mages but decided too learn the dark arts which are banned by Dalaran and have travelled too Northrend when they met the Lich King and have taught them necromancy in exchange for their dedication and obidience.
The Obsidian Statue:
These magical statues once decorated many Scourge strongholds but it is now used as mobile life and mana recharger.
The Frost Wyrm:
These undead dragons are the Lich Kings favourite pets once they are recovered from dragon cemeteries.
Now the Heroes:
The Death Knight:
Information:Death Knights were once virtuous defenders of Humanity. However, once the Paladin ranks were disbanded
by the failing Alliance, many of these holy warriors traveled to the quarantined lands to ease
the suffering of those left within the plague-ridden colonies. Though the Paladins were immune to
disease of any kind, they were persecuted by the general populace who believed that they had been
infected by the foul plague. A small band of Paladins, embittered by society's cruelty, traveled
north to find the plague's source. These renegade Paladins succumbed to bitter hatred over the course
of their grueling quest. When they finally reached Ner'zhul's icy fortress in Northrend they had become
dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty.
The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their
twisted souls were bound to his evil will for all time. Bestowed with black, vampiric Runeblades and
shadowy steeds, Death Knights serve as the Scourge's mightiest generals.
It's abillities are:
Death Coil
Death Pact
Unholy Aura (passive abillity)
Raise Dead (ultimate abillity)
The Dread Lord:
The other campaign dreadords use the same model as the default one
Information:
Dread Lords are
incredibly powerful demons who wield the powers of darkness and mental
domination. These cunning, malefic beings
once served as the demon Kil'jaeden's most trusted lieutenants. Yet, at
Kil'jaeden's request, the vampiric Dread Lords were sent
to watch over the Lich King Ner'zhul, and ensure that he carried out his
orders to sow chaos in the mortal world. Though Dread
Lords have been known to revel in the gore of single combat, they
generally prefer to manipulate and beguile their enemies from
the shadows.
It's abillites are:
Carrion Swarm
Sleep
Vampiric Aura (passive abillity)
Inferno (ultimate abillity)
The Lich:
Information:During his mortal life as the Warchief of the Orcish Horde of Draenor; Ner'zhul commanded a number of
Orcish Warlocks and Shamans. Yet, when these wicked sorcerers were captured by Kil'jaeden and the
Legion after the destruction of Draenor, they were transformed into twisted aberrations of their
former selves. These Liches possessed tremendous magical powers, yet their immortal, undead bodies
were bound to the iron will of Ner'zhul. Since the Liches showed unswerving loyalty to their master,
Ner'zhul granted them control over the furious elements of the cold north. Now, Liches wield frost
magic along with their own considerable necromantic spells.
It's abillites are:
Frost Nova
Frost Armour
Dark Ritual
Death and Decay (ulimate abillity)
The Crypt Lord:
Information:
These ancient, evil behemoths were once the mighty kings of the subterranean spider kingdom of Azjol-Nerub. Though the
Nerubians fell before the wrath of the Lich King during the fabled War of the Spider, the insidious Crypt Lords were swayed
over to the Lich King's ranks and granted considerable power and the immortality of undeath. Now the giant, thundering beasts
serve as the Lich King's mightiest warriors and the guardians of the Scourge's holdings in Northrend.
It's abillities are:
Impale
Spiked Carpace (passive abillity)
Carrion Beetles
Locust Swarm (ultimate abillity)
Specialised units and things:
Skeleten Warrior and Mage:
Information: Skeleton Warriors and Mage can be summoned forth by Necromancers to fight for the Scourge. While not
the sturdiest of fighters, they are tenacious melee and ranged attackers.
Information these clouds full of plague are what's spreading the undead plague they are also created by the Meatwagons plague upgrade.
Carrion Beetles:
Information:
These creatures use their fierce mandibles to rip the flesh from the Crypt Lord's
foes. Carrion Beetles summoned at higher levels of skill can burrow into the
ground, losing their attacks but providing stealthy vision that can be placed
strategically. Unlike most summoned units, Carrion Beetles are permanent until
slain. Attacks land units.
Information:Large flying unit that must consume magic to sustain its mana. Breaking free of the
obsidian stone that holds them, these monstrous creatures roar into battle, swallowing
magic to feed their insatiable hunger as they move between battles and rain destruction
down upon their foes. Has Spell Immunity. Attacks land and air units.
And now the campaign only units:
Information:Zombies are the lowest form of existence in the undead food chain and
are often overlooked because of their simplicity and lack of ambition.
These undead are created from plague-infected individuals, but their
bodies are not as riddled with the disease as those of more powerful
undead. In fact, zombies not only retain their mortal memories, but also
are occasionally capable of retaining the original personality and
morality of their mortal life. This does not often aid them, however,
and usually is a torment to the zombie trapped within Ner’zhul’s vicious
armies. Zombies are despicable, degraded creatures with little purpose
other than to serve as cannon fodder for Ner’zhul’s massive forces. They
are sorrowful creatures, capable of great strength but holding little
hope for salvation other than their own deaths. Occasionally, one breaks
free of the necromantic control imposed by the Lich King's forces and
escapes — but he is not accepted into society nor offered a chance for
peace through proving that he is more than a ravening undead creatures.
Truly, these are beings to be pitied.
Undead Transport Ship:
These ships are made by whatever material the unded can scanvange and hastenly putted too the seas too serve as their transports.
Undead Frigatte:
These ships serve as the Scourge's medium ship and they are used too repel enemy flyers from transports and battleships.
These massive ships are used as the Scourge's main ship because of their awesome firepower and range.
Information: A flying transport used too carry the Scourge's warrior into combat.
Information: Keltuzad is the current leader of the Cult Of The Damned.
Information: Kelthuzad is waiting in this form for Athas too help him revive
Information:By trying too resist Arhtas and the Scourge he is now turned into a mindless banshee too serve the Scourge in destroying Quel'thalas.
Saphyron:
Information: Saphyron was once a servant of Malygos The Speel-Weawer now he is an undead dragon bound too serve the Scourge for eternity.
Information: He was once known as Nerzhul a warlock of the Shadow Moon clan but was captured by Kiljaeden and tortured now his spirit is bound too The Frozen Throne and he now commands the Undead Scourge in Kiljaden's name but his revenge is now near.
Now the campaign heroes:
Information:
Mannoroth is a pit lord whose ruthlessness and vile cunning made him into one of the favoured lieutenants of his masters, Archimonde and Kiljaeden, the champions of the Buring Legion. Known as "the Destructor" and "the Flayer", Mannoroth was the barbaric leader of the pit lords when the dark titan Sargeras
subjugated them and bent them to his will. When Archimonde was placed
in command of the pit lords, he recognized Mannoroth's value as a
brutal, bloodthirsty fighter and made the pit lord his
second-in-command. Mannoroth helped lead the Burning Legion in assaults
on countless worlds, and led the first invasion of Azeroth.
Information:
Archimonde brooded for ten thousand years in the dark recesses of the
Twisting Nether as they planned for a new invasion. His colleague,
Kil'jaeden, found the means through Ner'zhul and, eventually, Gul'dan, on the world of Draenor. With Mannoroth's sinister help, the chieftains of the orcish
Hordes were corrupted, and a bloodlust came over them that swept them
into a tumultuous frenzy that engulfed their world. The orcs were to be
the harbinger of the Legion's
return, destroying all they beheld so that none could oppose the
Legion. However, after the exodus into Azeroth and Draenor's eventual
destruction, the Horde was defeated by the humans of former Arathor and their allies, and the orcs failed in their unholy mission.
However, an old tool was found that could once again be put to use. Ner'zhul, the dark shaman of the Shadowmoon Clan, was sent spiraling with his most faithful disciples into the Twisting Nether after attempting to find new worlds to control, and he was found by Kil'jaeden and the Burning Legion. Over time, he was transformed into the Lich King, an ethereal spirit that controlled the undead Scourge, a force so mighty, that it was expected to succeed where the Horde had failed.
They exceeded expectations.
Archimonde was to command the Legion's invasion, but he needed the means of getting to Azeroth. Due to his monumental power much more magic was needed to summon him, and he waited until finally he was contacted by Kel'Thuzad the Summoner, who, after stealing the Book of Medivh from Dalaran, began the lengthy summoning process. As he proceeded, the skies were split asunder, and mighty infernals and felhounds were brought to aid the Scourge. Finally, it was completed, and Archimonde was brought into the world of Azeroth.
Information:
Azgalor is the lieutenant to the mighty demon-king Mannoroth. Following Mannoroth's death at the hands of the orc Grom Hellscream, Azgalor took it upon himself to direct the Burning Legion's ground forces at the Battle of Mount Hyjal.
Though he isn't as clever as his former master, he has an aptitude for
chaos and violence that is legendary even among demonkind.
Information:Magtheridon, the Lord of Outland, is a pit lord who conquered the ruins of the orcish homeworld following its destruction. His reign was ended by the arrival of Illidan Stormrage, who took Magtheridon's throne at the Black Temple for himself. Deciding that Magtheridon would have a further part to play, Illidan had Magtheridon's body dragged to the Hellfire Citadel where he imprisoned the pit lord, leaving him at the mercy of the fel orcs.
A group of adventurers entered the depths of Hellfire Citadel, released
the former Lord of Outland from his bonds, and finally destroyed him,
taking his head as proof of their prowess
Kiljaeden:
Information:
Kil'jaeden (pronounced Kill-jay-den), a powerful eredar demon lord, is the acting leader of the Burning Legion. Selected twenty-five thousand years ago as the chief lieutenant of Sargeras, he was ranked above the now-deceased demon lord, Archimonde. While Archimonde had led the Legion's armies, Kil'jaeden's agenda was to assimilate every race possible into the folds of the Burning Legion. Since the apparent banishment of Sargeras, he has assumed the role of supreme commander.
Kil'jaeden was the architect of many of the great evils of recent history, among which was the formation of the first Horde that butchered the draenei and made war on the world of Azeroth, and later the creation of the Lich King and his Scourge.
Anub-Arak:
Information:Anub'arak was the last king of the nerubian empire of Azjol-Nerub. He was among the nerubians slaughtered in the War of the Spider and later raised by Ner'zhul the Lich King as undead to do his bidding.
Information:
Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, is the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer, and had a romantic relationship with the kind sorceress Jaina Proudmoore.
Despite his promising beginnings, Arthas became one of the most powerful and evil beings Azeroth would ever know. Taking up the cursed runeblade Frostmourne, he became a death knight of the Scourge and led the undead in destroying Lordaeron, Quel'Thalas and Dalaran. Arthas eventually made his way to the Frozen Throne of Icecrown and merged with the Lich King
Information:
Kel'Thuzad, upon the Lich King's instruction, oversaw the infection of the small town of Brill where he was discovered by Jaina Proudmoore and Prince Arthas. From there he quickly fled and they followed him back to Andorhal, where he told Arthas of Mal'ganis in Stratholme.
Arthas, in a rage, hunted Kel'Thuzad down and killed him, but not
before Kel'Thuzad told him his death would mean little. But they were
not finished yet.
After Arthas had traveled to Northrend, and slain Mal'ganis with Frostmourne,
he returned to Lordaeron and betrayed his kingdom and became a servant
of the Lich King. Kel'Thuzad began to appear to him as a ghostly
apparition after his protector, Gavinrad the Dire,
was slain by Arthas and Kel'Thuzad's remains were reclaimed. He
appeared only to Arthas, and told him that he was not to trust the dreadlords,
explaining to Arthas that they were the Lich King's jailors, and
promised to explain all of the Lich King's plans to Arthas once he
walked the earth again in Quel'Thalas.
Kel'Thuzad watched over Arthas as he made the slow procession to the Sunwell in Silvermoon against the stratagems of Sylvanas Windrunner.
Eventually, Arthas ravaged his way through the two Elfgates and finally
laid siege to Silvermoon itself, breaching through to the fabled Sunwell. Arthas placed Kel'Thuzad's remains within the well, and with the help of Tichondrius, Kel'Thuzad was reborn into the terrifying form of a lich.
Information:
Around this point, the weakened Ner'zhul began to lose control of the
minds of Sylvanas and a number of banshees. She kept this discovery
from Arthas and Kel'Thuzad while continuing to serve. The dreadlords
contacted Sylvanas and explained that they knew the cause, and arranged a
secret meeting with her. They told her that Ner'zhul's—and by extension
Arthas'—powers were beginning to diminish. The nathrezim
intended to use this opportunity to seize control of Lordaeron.
Sylvanas tentatively agreed to assist, but under the condition that her
aid would be provided on her own terms.
The dreadlords planned on killing Arthas within the capital, but
Sylvanas created a contingency plan in the case of Arthas' escape. She
arranged for her banshees to feign allegiance and escort him to a place
in the woods where she would be waiting for him.
After Arthas survived the dreadlords' ambush and escaped the capital,
Sylvanas' loyal sisters saw him to the arranged place, and then killed
his bodyguards.
Sylvanas had at this point succeeded in using her abilities as a
banshee to repossess the body that belonged to her in life. Sylvanas was
now a corporeal undead creature. Hiding in the shadows, she struck him with an arrow she had crafted — a
venomous sting that would paralyze him. Arthas was furious at her
betrayal, and demanded that she finish him. But Sylvanas refused to show
him the mercy of a quick death and intended to make him suffer — as he
had made her suffer in undeath. She was about to begin her grisly work
when Kel'Thuzad arrived and intervened, killing her banshees and chasing
her off.
Back in her physical body she realized that the natural world would
never respond to her wishes again. Angered by this development, she
turned to the arts that were becoming more and more natural to her:
necromancy. She then altered her elven ranger teachings into a new form.
Thus the dark rangers were born