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It is mankind's most basic nature to destroy what he creates, to one day turn a season of peace into one of war. Badge of Blood will use Valve's Source engine from Half-Life 2 to tell a dramatic narrative of a bitter independence war fought between the corporate colonies of Mars and the major economic powers of Earth. In doing so, we are also adhering to the principles of realism, avoiding the many clichés of the genre. You won't see force fields, laser swords, or blasters here. We are going to great lengths to ground our science fiction in science fact, to tell a story of what can be; of what someday will be. What will the first war in space be like? What weapons will be used, and who will participate? How will it be fought? We aim to answer these questions as we continue to develop Badge of Blood the Half-Life 2 mod. To punctuate our dedication to the setting in which the First Person Shooter will be taking place, we will also be publishing a set of core rulebooks and...

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Report RSS WIP Statue: "War, Terror, & Panic" (view original)
WIP Statue: "War, Terror, & Panic"
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outlive
outlive - - 112 comments

fine modelling !

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Description

Here we have a few WIP shots from Bryan's
application project, a statue depicting Mars,
Phobos, and Deimos in classical form... The gods
of War, Terror, and Panic respectively, and they
are also the namesakes of the planet Mars and its
two moons.

This large statue will appear in front of the
senate hall in Opportunity, the seat of the
Martian Body Politik.

It is being built first as a high poly mesh which
will then be normal mapped to a remarkably low
poly cage for display in the game engine.