A Dlc-sized Quest Mod for Fallout:New Vegas with : More than 2000 Pro-Voiced Lines / 8 New Quests with several routes and resolutions / 7 to 10 Hours of Gameplay / 29 New Perks - with a twist! / Hilarious Participation of Johnny Utah, from NewGrounds fame / Multiple Endings with corresponding Slideshows / Original Soundtrack by Pablo Coma

RSS Reviews  (0 - 10 of 17)
10

Great mod. It isn't really an action packed mod but very interesting one. There are typos in the text or it is inconsistent with the voiceacting but nevertheless it is really good mod. Not going to spoil it

10

Some of the best suspense ever

This mod is like a free expansion pak. No, seriously, it's really that good! Like most quest mods this mod has voice acting, but unlike most others, this one is quite spot on! Let's not even forget that this mod alone has 29 new perks!!! With Johnny Utah from Newgrounds playing the voice of a douchebag robot, more then one ending, and to top it all off, it's own music from Pablo Coma! The well made cutscenes shows the Love that was put into the story. The mod itself has a good length, and I love the characters! A must have for NV owners!

8

xerox2k2 says

May contain spoilers Agree Disagree

I thought this was a great mod with a great story,but it could use a little bit more polish before I can give it a perfect 10.

There were many times the voiced dialog didn't match the text dialog and a few times the voiced dialog played twice or didn't play at all. I randomly got a notification that Robson is dead just by walking down the main hallway on the 2nd floor, I don't know if that was a timed event or glitched but it broke that quest line because later I couldn't get a key for his room and had to unlock the door with the console. There were several times a quest would say go talk to so and so and when I did they had nothing new to say or I would pickup a unique item and no one would comment on it or they would keep giving me keys for a room I already had a key for. So the scripting has a few bugs left to be squashed.

I looted everything not nailed down EXCEPT I didn't touch or take anything in the armory and infirmary (there is honor among thieves) and they made me feel horrible at the end.Good job, I wasn't expecting that and it was the first time anyone said anything about taking non red text items(items that don't say steal).

you may want to add a check for multiple companions,I had Cass,Veronica and Willow and the game sent Cass away when I entered the cave.I thought that was funny to send away the least IT savvy of the group.Given the option I don't think many people would voluntarily leave their companions alone in a dark cave, Maybe add a few military stretcher beds or bedrolls and some vending machines or food-o-matics and wall mounted computers filled with ebooks into the empty lobby with all the turrets to encourage people that their companions will be safe to stay there.Make an 2 door airlock type of thing between the turret lobby and the main hallway,if you leave the lobby and still have companions then the inner door won't unlock to the main hallway.Maybe even put a footlocker in the lobby tell them they have to leave all their stuff and strip naked before entering the airlock and put on the provided clean prewar suit in the airlock before they can enter to keep outside contaminants out (I'm sure the builders put alot of effort into preservation and hermetically sealing the library,so walking in with dirty clothes potentially covered in,radiation microbugs and bacteria seems like something they wouldn't want)

suggestions for what else you could add; I think if I had ED-E as a companion he would vouch for me with Arthur at the end. I'd love to have some faction quests after finishing the main quest be able bring a brotherhood technician to the library (assuming the player is accepted by them) to fix all the maintenance bots maybe in exchange for using the book printer to print a list of books (they are all stored in Arthur's database if I recall). maybe setup a caravan route to the library to trade copies of farming and agriculture books for food from the ncr sharecrops and copies of medical books to trade for medical supplies with the children of the apocalypse(since both food and medical supplies are in limited supply). Maybe the boomers could upgrade the library's defenses or install solar panels on top of the mountain in exchange for copies of military history books.It just seemed wrong to just walk away at the end like i was never there knowing every faction could benefit in some way from the knowledge in there.

10

This mod, more like DLC, adds more content to this game than any mod I've seen before, it adds over 2000 pro-voiced lines to the game, the dialogue is all voiced, it adds 8 quests with more than 20 different resolutions to them, adds 29 new perks to the game to help it remain fresh, it adds alot of options in how to finish your quests, and 5 endings to the mainquest of the mod, and a new and original soundtrack, all for free!

What else could you ask for??!

This mod is great, it has story line, length, time put in, and (better than Bethesda) voice acting. The person who made this nailed it, now all we need is for Bethesda to hire them. It has multiple ending even a falloutesque cut-scene. From robots that have personalities to dead skellingtons with a depute badge.

8

ReznorMS says

5

jomiyo says

10

deleted10101 says

10

batbatbattie says