mod ATHSALMIRANTE05 10
Full Version 2 commentsThis mod is maid with my work & community. Was before The idea is to revive it. -Realistic shoot distance. -New family trees. -18/19 century units + cannons...
This mod is maid with my work & community. Was before The idea is to revive it.
- Realistic shoot distance.
- New family trees.
- 18/19 century units + cannons.
- IA improovementin campaign+battle.
- Tecs reworked in a 4 years turn based game.
- New marches.
- New Flags & marches.
- New ship paint.
- New system of mercenaries. Fast to produce cheap to buy expensive to mantain.
The idea is to make a game that can stand stable for long. Because that reason prices went up that means less units to moove. Armies are more important tan ever because you need some turns to produce it. They need to be well distributed & sized because the amenazes. Also ships!
This mod is maid in the best optimization possible. Buildings will let you advance and produce certain units.
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This mod is maid with my work & community. Was before The idea is to revive it. -Realistic shoot distance. -New family trees. -18/19 century units + cannons...
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Script:
mod ATHS_32_factions_in_custom_battles.pack;
mod ATHS_battle_UI_1.0.pack;
mod ATHS_Bran_Empire_AI.pack;
mod ATHS_cannonmodel.pack;
mod ATHS_cannonmodel18.pack;
mod ATHS_cannonmodel24.pack;
mod ATHS_cannonmodel24h.pack;
mod ATHS_ETF.pack;
mod ATHS_family.pack;
mod ATHS_GC_DM.pack;
mod ATHS_late_units.pack;
mod ATHS_marches.pack;
mod ATHS_MEX.pack;
mod ATHS_mod_NoTrails.pack;
mod ATHS_mod_soundv2.pack;
mod ATHS_noflflags.pack;
mod ATHS_PeriodPortraits.pack;
mod ATHS_Pikeman_animation_MOD.pack;