Armageddon - The Final Hour has been updated to version 0.6.8. See the description for further details.

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Stealth Generator
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Wanga
Wanga - - 231 comments

Cool

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agostinho
agostinho - - 403 comments

and it heals you troops

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master_oli-p
master_oli-p - - 1,462 comments

I thought you wern't altering the origional factions???

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Free Radical Author
Free Radical - - 151 comments

I haven't changed them (aside from a few minor bug fixes).

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gigaguy
gigaguy - - 1 comments

I know this thread is pretty old. But can you tell me how to get the stealth generator back in. I have been trying to get it back for hours now. I uncommented all the stealth stuff and added them back into the ini's. I dont mind losing another feature if I have to. I think this would be cool to have.

Or just supply me the files that originally had stealth and I can try adding it back.

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Free Radical Author
Free Radical - - 151 comments

The only commented code is in the object itself, which you've obviously found, and the command set.

Go to SpeakerTower.INI and locate the following line...

"Behavior = CommandSetUpgrade CommandSet"

...and change the actual command set argument to "CommandSet_SpeakerTower1"

Now go to CommandButton.INI, locate this set and uncomment the first slot...

"1 = Upgrade_GenerateStealth"

Or you can just use CommandSet_SpeakerTower2 instead of having to individually upgrade each tower.

Oh wait...there's much more to it than this. That simply enables the stealth generator, but you need to define all the objects that can actually be affected by it. Basically, if the unit does not already have a stealth module, it cannot stealth (unless it is granted the ability by special power, in other words the GPS Scrambler). The GLA Rebel, for example, does not need it because the existing module will suffice.

Take a look at the commented bits in SpeakerTower.INI and you should see the StealthUpdate section. You need to apply this to ALL objects that you wish to be affected.

I don't remember now, it's been a while, but you may be able to use the Object\Default\Object.INI file (you can find this in INIZH.BIG) to apply the change to ALL objects without having to define them individually. The only problem with the default file is that you can only apply one lot of prohibited conditions, so that means Snipers for example might be stealthed whilst moving (that might be the only issue since nothing should be able to remain hidden whilst attacking, using their ability or taking damage).

If you want the files, you can get version 0.5.1 from here: Strategyinformer.com

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Description

The Speaker Tower has cloaked the nearby units and structures. This is no longer a feature.