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An update to the last Necron animations video I made. As you can see, I have gotten the AI units to play their animations just like the player. I have made a new walk/jog animation, and you can see me going between the two. I believe that the movements seen here are a good example of what kind of mobility I want to have for the Necrons. Please give feedback, which is always appreciated :)
(Nothing in the video is final, and everything seen and shown is a WORK IN PROGRESS.)
I here the Necrons Heavy Breathing ...
I Know there is a Setting in a Config (DO Not Know what it's called), But it will change the way the Necron Breath (Heavy Panting)AS Necrons do Not need AIR.
Could you make the legs a bit more straight? It kinda looks as if they are crouching while walking.
Good idea, I will try that out sometime soon :) I may have overdone the 'hunched over and squat' feel of these guys
They are more hunched in their shoulders than in their lower back. I'd say give them a straighter posture and make the shoulders hunch forward. ^^
Yeah I'll try that out and let you guys see what it looks like.
Will you show them in combat?
Animations is nice.
Certainly, that is what I am working towards right now: Making sure all the animations used in combat and movement are custom. :D