This mod add several maps and quest, is based in C.Q.M. 3.1.2 See the readme for more information.

RSS Reviews
6

VexVane says

Agree Disagree

I cant give it higher simply due to bugs and bad optimization. Suggestion to Argikt would be to stick to smaller pieces at a time and play through them to test them properly.

Romero is broken. Ladder to get out of Nossie Hideout also broken. Beach house set to "Masquerade" so you lose humanity for every thug you kill.
Expanding z idea. You just cause whole zone to lag doing that. Instead think smaller zones. Less junk all over the place. Fewer NPC's walking around.

There are other issues like navigation in place with spirits, where you need to jump on objects not well suited for it. Bad translation, but it was playable.

Really lacks polish. There is decent potential, but it still falls short.

Look at CQM 4 to see what we have to compare all other mods to. If I was rating effort, I'd give most mods here a 10/10, but I am rating it as it actually is, lot of fun potential, but not really in more than demo state at this time.

10

Tharr says

Agree Disagree

Excellent work so far! It is the first mod I know of that not only add new maps, but also expands the existing ones blending perfectly with the environment.

8

Goro_30 says

7

Gangrelgirl says