Age of Empires I, similar to Age of Empires II, allows multiple game speeds up to x16, but in this version there is a limit implemented to stop the game speed at x2. The limit is a basic if that checks if (compare and jump in assembly) the game speed is at x2 and stops the incrementing there. I managed to identify the problematic code and replaced it with nothing, allowing the game to increment the game speed using it's own code. This fix was written using Cheat Engine and it's available as a cheat table as well as a trainer (executable file independent of Cheat Engine).

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