An ancient historical RTS for Warcraft III: The Frozen Throne. The first beta is released featuring 5 civilizations: Romans, Carthaginians, Athenians, Spartans and Macedonians. There are 3 more to come: Persians, Celts and Scythians. I am looking for people to contribute (or form a team) with mostly minor modeling/skinning tweaks (major are welcome as well) but anything from triggering/terraining better than mine to suggestions or playtesting is welcome.

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Oasis Map
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Description

The current map with plenty of open space and a central lake with some fishing regions surrounded by most of the wood and expansions. The corners also serve as good expansion locations with plenty of wood. Smaller wood patches might come with either a random mercenary camp or a gold mine. I'm thinking of readding capturable resource buildings in the random choices (an old idea from the early days of the map, serving as requirements for some advanced units) if the AI somehow manages to handle them. The idea got scrapped because the AI often bugged after capturing them, leaving groups of units idle next to it's new building. Anyone got a clue on how to fix that to make readding them worth it?