A large-scale mod intended to expand and improve various aspects of SR2's gameplay.
The revamped hyperdrive targeting UI now provides an average FTL cost (because it can't necessarily get the exact FTL cost). More importantly, it tells you what flagships can't make the jump and why! (... Oh crap, I never tested what happens if there's a flagship with a hyperdrive and one without...)
Other noteworthy items include the (old) new icon for FTL crystals salvaged from a previous version of the game, and my usual round of complaints about how nobody's using the IRC or switching off the autoconnect.