Finaly the 0.21 patch is here, to fix most known bugs and add some new content, including a new map conversation of the bf2 sharqi peninsula, named in peninsula raid, which of corse have botsupport :)
If you still have any troubles regarding this patch let us know and leave us a note in the comment section or send us a pm, also be sure you first download alpha project 0.2 before you install this incremental patch!
With this said, enjoy! Happy fragging!
BUG FIXES
-> fixed ticketbleed and area value on some maps
-> changed conflicting vehicle and soldier spawns on various maps
-> changed helicopter heatseaking hud setup to work properly
-> added missing networkinfo to the snowmobile to avoid crashing
-> edited camera positions of stationary lmgs for easyer aiming
-> moved camera position of the ub32 rocketpod gunner position and added zoom
-> added missing ironsight cameras to various vehicle mounted weapons
-> lowered the mass on the bmp2 and 2s1 to be equal with the other tanks
-> lowered the turnspeed of the usi bmp turretrotation
-> removed radio shoutmessage when throwing grenades
-> added missing smokegrenades to the default mec support kit
-> removed dragunov svd muzzleflash when zoomed down the sights
-> lowered the muzzle velocity of mark19 grenadelaunchers to metric vallues
-> reduced the 3p soundvolume of some suppressed weapons which where to loud
-> add stoplight blink effect directly to the trafficlight destroyable
-> removed flagpoles on nonmilitary controllpoints on the wetlands map
-> moved paradrop spawnpoints in frostbite night coop/sp that bots dont get out of bounds
-> fixed strategic neighbours and order positions for coop/sp on thunder run
-> placed some vehiclewaypoints on thunder run to avoid mec tanks get stuck
-> added mobile howitzers to the mainspawn area of thunder run
-> changed last remaining ingame menu colors from yellow to olivewhite
-> moved lod zoom model position of m16,m4 sights closer to the eye for easyer aiming
-> added missing closerange weapon vallues to the dragunov closerange kits
-> changed the bizon smg drop magazine from simpleobject to particle
-> updated python and fixed bugged kit save function
(if problems still occure, just delete the "selected" folder inside the settings folder of the mod)
NEW FEATURES
-> updated tank-hud, weaponselection and added zoom to mbts
-> updated aerial-hud and new cockpit camera positions
-> added hands to the stationary and vehiclemounted mark19
-> added hands and destroyable window to civiliancar2_rocketpod version
-> added new ub32 missilepod to civiliancar2_rocketpod version
-> added physical s8 missile model
-> allowed choppers to use the flyzone combatarea on the dam map
-> create a tkoth based 16 player layer for the jungle crossing map (cq)
-> create a tkoth based 32 player layer for the thunder run map (cq,sp,coop)
-> localizations and flash menu updates
-> added sa80, fm92a and sa7 pickup kits to various maps
-> different m16 type rifle railcover setup for all variants
-> added new map conversion called Peninsula Raid
Why you removed radio shoutmessage when throwing grenades?
P.S. Nice update, i like dat hud improvement, and Sharqi Peninsula pretty good map
because alot people suggested it, also it reveals your position to the enemy
How to get it back? I play only with bots so it's not a problem though.
The grenade throwing message is a cool feature.
I like that HUD.
Hey jones,
don't know if u tried to Fix it but i still can't play Thunder run^^
btw i checked the Wepons_server.zip and i think i found some spoilers of the new Weapon customization^^
hmm makes no sense for me it worked in 0.2 without problems but a random crash and some bot issue which we fixed with this patch, can you try to load the map with the windowed mode shortcut and tell me the error message?
well this is a strange one.
Fullscreen: map is loading, clicked on play, Screen turns off for 2 seconds and i find myself back on desktop without any error message
Windowed mode: map is loading, clicked on play, game starts but with only 1 fps O.ô
i think my Laptop is too weak for this map...
realy strange, huh, well i dont, maybe its the viewdistance? hmm, btw if you wana find some more spoilers you gotta check the english.utxt in the localization and search through the weaponlist :)
Nice !
On Peninsula Raid (16 and 64, co-op, single player and conquest) you can't capture the point construction sight as infantry.
Though you can capture it if you're in a helicopter and flying above the point. I think you've accidentally made the capture area to high.
Awsome update but Why isn't there a AC130? Jones said it would be in this update
sadly not finished yet, misses a proper hud code and imaging
BTW, is The Dam map is available for 64 size Singleplayer ?
sadly not, since the navmesh was never thought for my updates i made to the map, basicly it uses a bf2 kubra dam navmesh and no new one, maybe we will add a 64p support in near future, the problem is, meshing the dam new might be a pretty hard one
Oh, OK. I'll wait it in ... uh, whats the next version ? 0.30 or 0.22 ?
Why isnt the MEC su34 in divided city anymore?
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I wanted to ask if FROSTBITE NIGHT can be hosted on an Internet Server or not because in conquest mode the server does not accept this map and crashes! Thank you.