The Alpha Crysis HUD is a remade version of hud that was shown at E3 2006 demonstration of Crysis.

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Report RSS PFC Alpha HUD (view original)
PFC Alpha HUD
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Wędrowiec
Wędrowiec - - 339 comments

From where did You downloaded PFC?

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Alex626 Author
Alex626 - - 640 comments

I was a developer of that mod.

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Wędrowiec
Wędrowiec - - 339 comments

So may I ask. Is the mod still in development or it's scrapped project? if it is can You upload it in as is state so someone can continue what You've done? Because remember. The only thing Licenced in there is the Title. Not the expression of the content ^^ You always can work around the legal issues. If You'll need help. I can try to help You with my knowledge of copyright laws ^^

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Alex626 Author
Alex626 - - 640 comments

Thanks for the offer.
Unfortunately I see no practical use in continuing this as a full-featured game as a Crysis mod. Of course, that was an exciting experiment to try this cross-engine porting and remake. We even planned to move to CryEngine 3, but we decided to cancel it, because there was no proper SDK at the moment, because of negative feedback, and mostly because lots of people didn't see any point in it. They said "Alright, you are going to remake everything with just better graphics, but what's a point when you can play the original".

These days only a few people make Crysis 1 mods, but maybe I can still find someone to finish the necessary modelling job. The first level was almost done, but we faced some AI problems with these ripped FarCry 1 characters. Some weapons weren't finished too. I'm looking forward to maybe finish it one day. But further than first level? The Carrier is mostly an indoor space and the original interior models are too ugly to use directly ripped models without any rework or at least retexturing. The 3rd level is fantastic (Fort), but first we need to finish level 2. If I announce the continuation of the development, I'm afraid no one will answer.

And some people tried this on CryEngine 3 and CryEngine 5. But this is far more difficult. You see, I tried to get rid of Crysis-feel and Crysis-look as much as possible in my mod. You can't say you are just playing yet another Crysis map when you play PFC. That was hard to do, we had to use everything original (or close to original) - music, weapons, textures, colors, sounds, partially vegetation, the HUD and even characters - either ripped directly from Far Cry, sometimes modified with brand new textures, or recreated from scratch. So it had a lot of original and custom resources on the maps, which was almost unique for Crysis mods. But we still used lots of Crysis stuff and lots of ripped FarCry stuff.

If you want to start with the newer CryEngine, you will have to do much more custom stuff yourself, first because CryEngine SDK comes almost bare bones and second because it doesn't support geometry files from CryEngine 1 - so you can't just copy models straight away from ce1 to ce5 like you can do with ce1->ce2. You will have to create your models. And there's no AI. You will have to code it yourself. Too much to do money-wise if you can't even sell it on Steam. Because when you try to do it, Ubisoft lawyers come there after you.

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Wędrowiec
Wędrowiec - - 339 comments

Well, that's quite sad :( Although best wishes to You and I hope that someday You'll succeed with this or another project!

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Alex626 Author
Alex626 - - 640 comments

Thank you! Actually, if you want to see something good, check out Legacy of the Yods, it's a CryEngine 3-based standalone continuation of OpenOutcast mod for Crysis Wars, we released it last year.

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Description

Early Alpha HUD version in Project Far Cry mod.