Download HERE This is the original plot developed by Brad King. It may have changed slightly since this was written but generaly this is accurate. Storm Patterson stood at the crest of a hill overlooking the Greater Los Angeles Sprawl. The sun was just rising now, setting the dust-choked skies aflame with color. It was I+3, Three days after Impact. Three days after the end of the world. To those who saw the comet's impact, it was a blue-white bolt from the heavens. And Hell came in its wake in the form of a mutanagenic virid they were calling Hellspawn. The impact had scattered the virid into the upper atmosphere where it floated invisibly down to wreak havoc on those who had survived. The virid twisted its victim's bodies and minds and forged them into homicidal killing machines who knew no fear, only the desire to kill. Storm had already killed a dozen of the brutes, but his luck was running out. He too had contracted the virid. His only hope lie in the wasted city before him....

Description

Hi, An updated version of After The Fall is now available to download. This is a near Total Conversion of Quake that was originally released by a talented team of developers in 1997. I've made a lot of mostly subtle changes to the game in order to improve it, including : - Around 200 edits to entities, fixing bugs and improving gameplay. - Revisions to the artwork, correcting pixels and replacing more of Quake's leftover assets. Many thanks to Seven for doing some additional programming. I hope you enjoy the game!

Preview
Patch for After the Fall 1.1
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Guest
Guest - - 690,394 comments

To fix the problem with water1.wav spamming errors in console with this patch, just delete water1.wav from PAK2.PAK. Somehow it got corrupted when they copied it to the new PAK file. The original in PAK0.PAK works fine.

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HazmaToxic
HazmaToxic - - 52 comments

Yes, I think that cleared out the problem.

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HazmaToxic
HazmaToxic - - 52 comments

There is a problem with this pak, or I don't maybe I'm having problems.

On second map game gives error, as console says "Host_error:num_for_Edict:bad_point.

Maybe it is because, I'm using wrong source port to run - quakespasm spiked.

Also feels like there is no way to proceed on start of the 2nd map.

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