The Advanced AI Mod improves the tactics used by computer players in Zero Hour. The mod was created to overcome the Zero Hour AI's predictability: after you've played enough skirmish matches, it becomes clear that the AI uses the same tactics, builds medicore bases, and often keeps too much cash in its banks for no particular reason. If you're a Zero Hour fan looking for more challenging skirmish games, then this mod is for you.
Version 0.98, with contributions by r42, is the first release of this mod in over 5 years.
Changes in version 0.98
Changes by r42.
Known issue: Laser Guided Missiles bug still present, but appears rarely.
- 21 August 2009
- Supply Priority changes for all USA factions.
- Medic team for USA works! (repairs the base)
- Improved script for GLA technical rush. If there is no Tech Center it will surprise you! (The first time, of course.)
- Fixed tank priorities for "GLA Prior Change Back" scripts.
- Fixed a battle buses issue.
- All USA tank/vehicle teams will now attack infantry with hellfire drones.
- 31 July 2009
- Behavior changes; mostly USA factions.
- Particle Cannon now draws its 'S' sign a little wider.
- General improvements, as usual.
- Recommended for play.
- 21 June 2009
- Vanilla GLA camouflage upgrade
- Added supply guard teams to Vanilla USA and Airforce for experimental purposes
- My & EA lame script improvements and tuning.
- Added more factories to the AI's build list
- Added a little more base defenses
- 14 June 2009
- Reduced lag.
- Fixed uncrushable (by vehicle) minigunners.
- Additional Black Market for the Toxin general.
- Additional Scud Storm and 2 Black Markets for the Stealth general.
- Changed team state from Aggressive to Normal for all Black Lotus teams for all China factions (helps them hack properly)
- Earlier
- Medium is now the same as Hard but without 50000 additional money. Easy is practically unchanged.
- All factions are now balanced regarding the amount of cheat money that they have.
- Removed Aggressive state for dozer team to resolve 0% building progress bug.
- AI can now re-enable important unfinished upgrades.
- More base building, attack teams and other general AI improvements.
- Added scripts that change the attack priority for power-related base defenses to 1 if the AI sees that its enemy has no power.
- All USA Factions:
- Can now attack with abandoned rangers.
- Now reuse their strategies if the Strategy Center is destroyed and then rebuilt.
- Use the Drone Armor upgrade.
- Missile Defenders now properly use the Laser Guided Missiles ability.
- Vanilla USA:
- Now uses the MOAB upgrade.
- USA Airforce General:
- Air Force General now uses the Carpet Bomb from Strategy Center.
- All GLA Factions:
- Now use Bomb Trucks and Battle Buses.
- Improved behavior for Bunker and Palace teams.
- Vanilla GLA:
- Fixed Vanilla GLA bug where it used GPS Scrambler every 40 seconds never used the Sneak Attack at all.
- All China Factions:
- Now use the Dragon Tank's firewall ability.
- China Nuke General:
- Fixed a problem preventing the China Nuke General from building a barracks.
- Stealth General:
- Stealth General can now manage Hijackers' captured tanks and vehicles -- will merge them into an attack team and build upgrades (Battle Drones and the Overlord's upgrades).
Yeah. They're smarter!
I might actually try this, if that base was made by the AI (screenshot) then this AI is quite smart.
will this work with othe mods (except contra and all the other total conversions)?
yup- like to know that, too. Contra 007 isn't as hard as 005 (never tried 006 due to bug reports gone wild), so we're lookin' for a new, harder, faster AI...the Lion ZH AI was pretty tough, but it'd be nice to know if it worked with other mods...
All screenshots are of bases made by the enhanced AI.
I have not extensively tested this mod with total conversions. Feel free to give it a try and let us know what other mods it works / doesn't work with.
they are hard as hell!
does this work with patch 1.06?
Yes - see these installation instructions:
Cnclabs.com
Why is there the factions ini files and weapon.ini in the zip file?
Found the reason, stood in th Readme, might be useful to see what 1.06 does.
The AI are pretty hard:), but is this mod compatible with generals shockwave 1.1?
I'm searching for Zero hour Matrix!!
anyone know about this game?
anyone help?
thanks.
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It gives an error( Mismatch) when we play online!!!
please help