This is an odd collection of texture packs I made to resolve some nitpicky issues I have always had with Assassins Creed Rogues early sequences. This mod requires Resorep, which was not included with this download.
This is an odd collection of texture packs I made to resolve some nitpicky issues I have always had with Assassins Creed Rogues early sequences. This mod requires Resorep, which was not included with this download.
This is an odd collection of texture packs I made to resolve some nitpicky issues I have always had with Assassins Creed Rogues early sequences. This mod requires Resorep, which was not included with this download.
Each pack contains a set of textures meant to only be used when playing their respective Sequences. (Sequence 3 packs are able to be combined though)
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SEQUENCE 1&2
Replaces all Assassin Gang Banners and logos with normal Assassin Banners.
(The idea being that you're only going to Assassin Bureaus, and not focusing on gangs yet.)
Removes gang street tags from buildings, again same idea, Shay isn't focusing on gangs yet, so it makes the "Assassin" hideouts look a tiny bit nicer.
Also replaced the Spyglass gang logo with the normal Assassin logo. (For consistency with the banners)
Remember how Sequence 3 Memory 2 shows the Morrigan with a different flag than what you actually had during Sequence 1 and 2? Well this pack gives you that plain Morrigan Assassin Flag from that one mission. Only issue is that it replaces both of the Morrigan's flags, since they use the same texture.
I actually suggest installing this pack after completing Sequence 1 Memory 1, since obviously the Morrigan shouldn't have Assassin Flags when it's controlled by the British in the first mission. So install this pack when getting to the Homestead.
SEQUENCE 3
Replaces all Assassin Gang Banners and logos with Gang Banners. (Removing the Assassin logo and using a very non Assassin looking gang tag. Fun Fact: This specific tag is used by the Assassin Gang Legendary ships flags.)
(According to the Sequence recap, Shay fights the Gangs without figuring out they were tied to the Assassins until encountering Le Chasseur. That doesn't make any sense if the gangs have Assassin logos everywhere now does it? Hence this change.)
Also replaced the Spyglass icon for consistency with the banners.
Replaced Templar Shay portrait on Pause menu with Interim version. (Since obviously Shay hasn't become a templar yet)
Updated the outfit stand inside the ship and Fort hideout, to remove some of the red so from a distance it's more like the Interim Coat than the Templar Uniform.
Replaced Templar Banners inside the ship and Fort hideout with some plain gray banners, since Shay hadn't officially joined the Templars yet.
SEQUENCE 3 EXPLORER OUTFIT OVER INTERIM OUTFIT
This mod is kinda more for me than anything, but thought I should list it anyway.
I prefer to wear the Explorer outfit in Sequence 3, because the Interim outfit looks it leans towards the Templar Side. (Much like Shay I suppose) However in Sequence 3 according to the recaps Shay does not know he's working with Templars until the end of Sequence 3. With that in mind, I've always felt the Explorer outfit fits better, as it's "truly" neutral.
The Explorer Outfit does not look related to the Assassin's or Templars, and I feel it fits Shays current state of mind in Sequence 3 better. (Interim is still better for Sequence 4 mind you)
However, you can't actually buy and equip alternate outfits until completing Sequence 3 Memory 2. So this mod solves this issue, by replacing all Interim textures with Explorer textures.
Replaced Templar Shay portrait on Pause menu with Explorer version.
Replaced Interim Portraits with Explorer Portraits in menu
Tweaked the texture used for when Shay is first given his new outfit in Memory 1, so it doesn't have the Interim coats red bands, instead having the Explorers bands.
Replaced all Interim Coat\Templar Uniform textures with Explorer. (Templar Uniform textures are used for the stand you interact with on the ship and inside the fort hideout)
Updated the outfit stand inside the ship and Fort hideout, to resemble the Explorer Outfit.
Replaced Templar Banners inside the ship and Fort hideout with some white banners. (Used Plain White to be more neutral, while the gray ones represent Shay leaning towards the Templar side)
SEQUENCE 3&4 MORRIGAN ICON WITH WHITE SAILS
I like to use the White Sails, Morrigan Figurehead and Morrigan Wheel (or random ship cosmetics) during Sequence 3 and 4, saving the Wolf designs for when Shay officially becomes a templar. Hence this pack. It's just a personal preference, so this mod replaces some textures in the **Pause Menu** so the wolf designs aren't used.
SEQUENCE 4
Replaced Templar Shay portrait on Pause menu with Interim version. (Since obviously Shay hasn't become a templar yet)
Updated the outfit stand inside the ship and Fort hideout, to remove some of the red so from a distance it's more like the Interim Coat than the Templar Uniform.
Replaced Templar Banners inside the ship and Fort hideout with some plain gray banners, since Shay hadn't officially joined the Templars yet.
For Sequence 5 and beyond, the idea is to remove all the textures from this pack and just use the default textures.
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