Choose your path to greatness from a cast of 40 nations. Will you form powerful alliances? Build monumental wonders? Or dominate your foes? Glory awaits…

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Rebellion worships as much as it horsewhips. Today’s hero could become tomorrow’s villain, the final say belongs to the victor.

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Absolutum Dominium- Pugachev’s Uprising (Full Version)
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Sacrebleu! Author
Sacrebleu! - - 451 comments

INSTALLATION GUIDE

1) Navigate to C:\Games\steam\steamapps\common\Empire Total War\data

2) Make backup of the following documents before installation:
- campaigns (entire folder)
- sounds_music.pack

3) Find and delete the following document if you installed Absolutum Dominium: Wonders & Monuments (standalone):
- mod_CityModel_AD (standalone).pack

4) Then copy-paste all contents within "Copy to DATA" folder to:
- C:\Games\steam\steamapps\common\Empire Total War\data
- (Overwrite any files when prompted.)

5) And copy-paste all contents within "Copy to SAVE_GAMES" folder to:
- C:\Users\**Whatever your Windows user login name is**
\AppData\Roaming\The Creative Assembly\Empire\save_games\

Launch game, within Single player\Load Saved Games menu you'll be able to access:

- Seven Years War DLC with all 11 playable factions

- AD Uprising DLC with playable Jacobite Scotland faction

- AD Uprising DLC with playable Pugachev's rebel faction

All 40 original factions can still be played in Single player Grand Campaign.
Please note that at this stage this AD version is not fully-compatible with Moddb.com

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Guest
Guest - - 690,110 comments

Any chanlog may i ask?

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BaronSlime
BaronSlime - - 9 comments

When i open AD_Uprising_DLC2_Pugachev file with WinRAR,it shows Cant Open 7zxa.dll.
Am i install it incorrectly or should i open it with some ohter unzip software?
And i already downloaded for three times and it sitll dindt work

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DragonFCP
DragonFCP - - 73 comments

So, if I understand correctly, this version includes your Wonders and Monuments mod? Thanks.

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Guest
Guest - - 690,110 comments

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Thunderofcannons
Thunderofcannons - - 190 comments

Are formations tighter in this version?

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Empire_TotalWar
Empire_TotalWar - - 6 comments

how can i create those portraits?

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Guest
Guest - - 690,110 comments

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malatasocietaoffic
malatasocietaoffic - - 105 comments

FROM STEAM GAME PAGE
Small update to Total War: EMPIRE
Greetings commanders,

We've pushed out a small update to Total War: EMPIRE which addresses crashes with 12th gen Intel CPUs, while also removing integrated chat from the game. Read on for full details:

Due to difficulties supporting and moderating dated chat systems in the current online environment, we’ve taken steps to remove the integrated chat from Total War: Empire and other legacy titles in our catalogue. We are, however, continuing to investigate ways to properly implement and support chat in our future projects and will keep you updated on any changes or developments we make.

In the meantime, we encourage you to make use of the official Total War Discord server as a free chat and voice option, or to use one of the many third-party programs available to communicate with your teammates.

In addition to this change, we’ve updated the game to better use of modern architecture, which should result in notable performance improvements in Total War: Empire. We’ve also added support and fixed a crash seen with 12th-generation Intel CPUs.

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Smokedlce
Smokedlce - - 23 comments

Very good update, but music is gone during land battles after fighting starts

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Inquerion
Inquerion - - 36 comments

I have the same issue. Triedplaying as Polish-Lithuanian Commonwealth and Pugachev’s Uprising and in both playthroughs I don't have any music during land battles.

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Guest
Guest - - 690,110 comments

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Ridboii
Ridboii - - 11 comments

Do I need to install the previous versions of the mod that aren't DLC's before installing this? Or is this like an all in one mod that will have those included?

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Guest
Guest - - 690,110 comments

Didn´t work in the new version from Steam

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Inquerion
Inquerion - - 36 comments

Not true. It works. Use Total War Mod Manager and follow all instructions.

I have some major bugs though; no music during land battles and AI seems kind of...stupid during land battles?(even more than in unmodded vanilla).

AI also always accepts alliances when playing as the Uprising.

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Empire_TotalWar
Empire_TotalWar - - 6 comments

Hello, is there anyway to replace the music with the vanilla music? Or just make a Submod, that would be great!

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seneque514
seneque514 - - 19 comments

First nice mod not too many unit and nice one. Nice presentation. Only one unit missing according to me the Milice Canadienne . Also In which pack i could modified the naval unit make them trading ship and modified upkeep cost. Facebook.com

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Gardiner
Gardiner - - 45 comments

Agree with you regarding the Milice. Use the Vanilla Militia model because it's already wearing a baret. Make the baret red and call them Milice du Quebec. Take 'Karrer Infantry' away from North America and rename them 'Swiss Infantry' and have them recruitable in Europe. Also, import the 'Compagnies Troupes de la Marine' over from the 7YW dlc into the grand campaign. Remove 'Couriers de Bois'from the game and also (More controversially) Colonial Infantry.

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seneque514
seneque514 - - 19 comments

YEP that's a good idea the Red Tuque miss the ceinture fléchée (arrowed sash ) the colonial infantry had no real point to be there especialy in New France since they where no such thing How do you remove unit ? and do you know wehre is the naval stats so i can make brig trading ship

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Gardiner
Gardiner - - 45 comments

Thanks for replying. I should clarify something I said: I would remove Colonial Infantry from ALL factions. Colonial Light Dragoons also. The European powers should have to invest great resources to maintain their existing colonies in the Americas, and take new ones. I'd let Spain keep their Havana Regt; The French, Troupes de Marine and Milices du Quebec, and England their Provincials and Roger's Rangers, and that's it. (And recruit native musketeers, bowmen etc. but reduce the unit sizes of those)
As to your question, you can remove units, rename units, change the recruitment areas, etc. using something called a pdf manager. I've tried it, but for some reason all my game files have a google chrome icon next to them, so if I click on them it just downloads another copy of that file. Not sure if you can turn a brig into a trade ship that way, though.

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seneque514
seneque514 - - 19 comments

By using dbr 1.8 DBE editor in certain mod I do change the trading option from false to True so brig or sloop can be send to trade route like indianmerchant ship But in this mod i dont'know in which pack is located the Unit state naval table ...

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seneque514
seneque514 - - 19 comments

And a funny fact about les milices Canadienne The militians from Québec city where nick name Les Monsieurs ( Snoby bourgeois ) . the one from Montréal les loups. (the wolfs) the one from Trois rivière les Sauvages since a lot of Abenakis where among them and some Abenaki where the captain in charge of the militia of Trois Rivières. And the idea to remove colonial dragon nd col infantry Will make it more historical accurate. The coureur des bois ( merchant ) and where integrated inside militia unit Or joint native war parti never act like a combat unit solely form of coureur des bois Good idea to remove them. For the name Milice du Québec Will not be accurate since Québec at that time was the name of the city not of province or state . And the militia where recruit organised in all area of new France ( Acadie (Maritime area), Canada ( st-lawrence valley up to the actual area of Toronto ( fort Rouillé in that time) ) Pays d'en haut (South of the great lake, Detroit and upper lousiana ) And lousiana

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Smokedlce
Smokedlce - - 23 comments

Be careful to not talk as though you are Sacrebleu!'s boss. He's mentioned many times over the past few years the limitations of what he can/will and cannot/will not mod. As far as historically accurate unit inclusion goes, he's already gone above and beyond.

The best thing to hope for is that he focuses on ironing out bugs before releasing another huge update. For the past couple years, each update fixes issues in the previous one but introduces a lot of glaring new ones (I blame this on folks badgering him with requests and demands like your comments are comming off like). The end result is each update feeling like a very rough draft of the quality what he really strives to put out.

So, here's hoping he can do a tiny update someday that just fixes the music bug...the one where music ceases to play once the shooting starts (this happens during campaign battles; custom battles still have music during fights).

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seneque514
seneque514 - - 19 comments

Miss my point My main point was How i can change the trading ability for ship. In which pack too enable trade since there his many patch pack from main too patch 5 . And I found out. The second point is Exactly what you writed There is enough uniT ( the other mod, too much unit especially mod empire 2 + incorect units in wrong area ) the rest was chatting, and up to him to take note of my chatting.

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